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Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
Myriame Pierre – ProQuest LLC, 2022
The intended purpose of this applied dissertation was to examine how teachers use student-owned technology devices for learning in the classroom and to determine how the use of these devices influence teacher planning and the classroom environment. The Bring Your Own Device initiative was an effort to prepare students by allowing them to use and…
Descriptors: Handheld Devices, Educational Technology, Teaching Methods, Lesson Plans

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