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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
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Madsen, Adrian; Rouinfar, Amy; Larson, Adam M.; Loschky, Lester C.; Rebello, N. Sanjay – Physical Review Special Topics - Physics Education Research, 2013
We investigate the effects of visual cueing on students' eye movements and reasoning on introductory physics problems with diagrams. Participants in our study were randomly assigned to either the cued or noncued conditions, which differed by whether the participants saw conceptual physics problems overlaid with dynamic visual cues. Students in the…
Descriptors: Cues, Visual Stimuli, Eye Movements, Physics
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Fessakis, G.; Gouli, E.; Mavroudi, E. – Computers & Education, 2013
Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented…
Descriptors: Computers, Learning Activities, Intervention, Teaching Methods
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Parker, Tom – Mathematics Teaching in the Middle School, 2012
As a fifth-grade mathematics teacher, the author tries to create authentic problem-solving activities that connect to the world in which his students live. He discovered a natural connection to his students' real world at a computer camp. A friend introduced him to Alice, a computer application developed at Carnegie Mellon, under the leadership of…
Descriptors: Video Games, Computer Oriented Programs, Problem Solving, Computers
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Edwards, Sharon A.; Maloy, Robert W.; Anderson, Gordon – Teaching Children Mathematics, 2010
Problem solving, introduced in every grade and practiced throughout elementary school, is an essential foundation on which students build their understanding of mathematical ideas, operations, and relationships. This article discusses 1-2-3 Time, an instructional mode that promotes multimodal math learning in ways that engage and sustain students'…
Descriptors: Elementary School Students, Childrens Literature, Creative Writing, Problem Solving
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Tsai, Chia-Wen – Education & Training, 2012
Purpose: The author redesigned a course titled "Applied Information Technology: Networking" and applied online collaborative learning (CL) with initiation and self-regulated learning (SRL) to improve students' involvement in this course in an environment that is full of free online games, shopping websites, and social networking…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Information Technology
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Hsu, Ching-Kun; Hwang, Gwo-Jen; Chuang, Chien-Wen; Chang, Chih-Kai – British Journal of Educational Technology, 2012
Owing to the popularity of computers and computer networks, fostering the web-based problem-solving ability of students has become an important educational objective in recent years. This study attempted to compare the effects of using selected and open network resources on students' intentions with regard to their information system usage by…
Descriptors: Educational Objectives, Problem Based Learning, Problem Solving, Information Systems
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Tsai, Chia-Wen – Computers & Education, 2010
As more and more people use computers to complete their work and solve problems in the workplace, computing education is emphasized for students of all levels and disciplines in Taiwan. However, the computing education in Taiwan can hardly be recognized as effective and satisfactory. Many inappropriate examples that lack context are used in…
Descriptors: Online Courses, Computers, Foreign Countries, Cooperative Learning
Ranguelov, Stanislav; Horvath, Anna; Dalferth, Simon; Noorani, Sogol – Education, Audiovisual and Culture Executive Agency, European Commission, 2011
This report on Key Data on Learning and Innovation through ICT at School in Europe 2011 builds on the previous Eurydice publications on information and communication technology in schools in Europe. It also aims to extend the theoretical framework by looking not only at the teaching and learning of ICT but also at the use of ICT to promote…
Descriptors: Educational Technology, Information Technology, Educational Innovation, Teaching Methods
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Mueller, Julie; Wood, Eileen; Hunt, Jen; Specht, Jacqueline – Adult Basic Education and Literacy Journal, 2009
The authors examined the implementation of assistive technology in a community literacy centre's writing program for adult learners. Quantitative and qualitative analyses indicated that (a) software and instructional methods for writing must be selected according to the needs of and in conjunction with adult learners, (b) learners needed…
Descriptors: Adult Basic Education, Adult Learning, Adult Students, Educational Technology
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Lim, Jon; Pellett, Heidi Henschel; Pellett, Tracy – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Digital video technology can be a powerful tool for teaching and learning. It enables students to develop a variety of skills including research, communication, decision-making, problem-solving, and other higher-order critical-thinking skills. In addition, digital video technology has the potential to enrich university classroom curricula, enhance…
Descriptors: Educational Technology, Thinking Skills, Technology Integration, Computer Uses in Education
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Robinson, Andrew – Physics Teacher, 2008
The requirement for a method of capturing problem solving on a whiteboard for later replay stems from my teaching load, which includes two classes of first-year university general physics, each with relatively large class sizes of approximately 80-100 students. Most university-level teachers value one-to-one interaction with the students and find…
Descriptors: Computer Software, Computers, Computer Assisted Instruction, Physics
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Crisp, Victoria; Ward, Christine – Computers & Education, 2008
Formative computer assisted assessment has become increasingly attractive in Higher Education where providing useful feedback to large numbers of students can be difficult. However, the nature of such assessments has often been limited to objective questions such as multiple-choice. This paper reports on the development and initial trialling of a…
Descriptors: Higher Education, Program Effectiveness, Teaching Methods, Formative Evaluation
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