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Vásquez-Carbonell, Mauricio – Digital Education Review, 2022
Augmented Reality (AR) is a technology that has benefited from the massification of computational devices, putting it in the focus of researchers as a novel teaching aid in engineering. For this very reason, a great amount of information about AR in engineering education is emerging constantly. To synthesize the information, a Systematic…
Descriptors: Computer Software, Computer Simulation, Artificial Intelligence, Engineering Education
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Yalalem Assefa; Melaku Mengistu Gebremeskel; Bekalu Tadesse Moges; Shouket Ahmad Tilwani; Yibeltal Aemiro Azmera – International Journal of Information and Learning Technology, 2025
Purpose: In today's educational landscape, technology has become an undeniable force in shaping pedagogical approaches and even the definition of learning itself. But this path contains many obstacles. Within the higher education ecosystem, the digital divide -- the disparity in access and use of technology -- is proving to be a significant…
Descriptors: Equal Education, Cultural Context, Higher Education, Developing Nations
Nova A. Corciega; Cherry Mae A. Bayot; Melogen S. De Jesus; Gracee Mae A. Hinampas; Rean Muan~a; Sheena A. Ones – Online Submission, 2025
This study aims to explore and rate the strategies and environmental factors that enhance the attention spans of Grade 3 pupils in Mabinay Central School and Lumbangan Central School. Recognizing attention span as a critical factor in academic performance, the research examines how teaching strategies such as active learning, multimodal…
Descriptors: Elementary School Students, Academic Achievement, Correlation, Teaching Methods
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Myriame Pierre – ProQuest LLC, 2022
The intended purpose of this applied dissertation was to examine how teachers use student-owned technology devices for learning in the classroom and to determine how the use of these devices influence teacher planning and the classroom environment. The Bring Your Own Device initiative was an effort to prepare students by allowing them to use and…
Descriptors: Handheld Devices, Educational Technology, Teaching Methods, Lesson Plans
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Arslan, Okan; Inan, Fethi A.; Moon, Hyunchang; Ozdemir, Yusuf Murat; Uzunosmanoglu, Selin Deniz – Turkish Online Journal of Educational Technology - TOJET, 2022
The purpose of this study is to explore a variety of technologies used in Autism Spectrum Disorder (ASD) education by examining published studies. A systematic literature review was conducted by using the Web of Science database to collect related studies. In total, 100 studies were reviewed comprehensively to investigate the trend regarding type…
Descriptors: Autism, Pervasive Developmental Disorders, Students with Disabilities, Technology Uses in Education
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Ozkale, Abdullah; Koc, Mustafa – International Journal of Technology in Education and Science, 2020
This phenomenological study examines academicians' beliefs and lived experiences of using tablet PC based on Human-Computer Interaction (HCI) and Technology Acceptance Model (TAM). Participants included 15 academic staff working in a university in Turkey. Data were collected through in-depth semi-structured interviews and subjected to content…
Descriptors: Handheld Devices, Telecommunications, Computer Uses in Education, Technology Integration
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Ajloni, Mosah; O'Toole, Mitchell – Turkish Online Journal of Educational Technology - TOJET, 2021
Teaching pedagogy is constantly shaped by the environment and the socio-demographic background of teachers and students. Continuing technological developments enabled videos to be accessed more easily, faster, and across multiple platforms and devices. There has been a growing use of video technology for teaching in the Middle Eastern region,…
Descriptors: Foreign Countries, Video Technology, Secondary School Teachers, Teaching Methods
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Slutsky, Ruslan; Kragh-Müller, Grethe; Rentzou, Konstantina; Tuul, Maire; Gol Guven, Mine; Foerch, Daniela; Paz-Albo, Jesús – Early Child Development and Care, 2021
Technology plays a large role in the daily experiences of young children. Presently, technology is used both to support and enhance 'educational' activities and in the context of children's play. The aim of the present study is to understand how much time teachers in early childhood centres across 8 countries implemented technology into their…
Descriptors: Early Childhood Education, Play, Teaching Methods, Early Childhood Teachers
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Brown, Sally – English Teaching: Practice and Critique, 2021
Purpose: The main purpose is to investigate what resources young emergent bilinguals use to communicate a multimodal response to children's literature. In particular, attention is paid to the ways students translanguage as part of the learning process. Design/methodology/approach: An ethnography-in-education approach was used to capture the social…
Descriptors: Ethnography, Semiotics, Signs, Bilingualism
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Yulianto, Budi; Layona, Rita; Dewi, Lusiana Citra – International Journal of Web-Based Learning and Teaching Technologies, 2017
Smartphone has become a daily necessity in supporting the mobility of users, including teachers and students. The need of users to make multi-presentation via a smartphone wirelessly does not fit with the cost and multiplatform support. This study aims to produce a solution by using Raspberry Pi as a wireless digital media player that will be…
Descriptors: Handheld Devices, Telecommunications, Computers, Computer Uses in Education
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Muchlas – Turkish Online Journal of Educational Technology - TOJET, 2018
This research is aimed to prepare a desktop-based learning media that can be used to support an online lab activities using android smartphones in Electrical Machinery Course at the Department of Electrical Engineering for the undergraduate level. This work uses a conceptual development model which integrates some sub systems of internet…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
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Riep, Curtis B. – Globalisation, Societies and Education, 2017
This paper explores the market-making devices behind Bridge International Academies: a for-profit education company aiming to school millions of nursery and primary aged-students living on less than $2 per day. A wide variety of devices are utilised by Bridge International Academies to construct mass markets for low-cost schooling, including GPS…
Descriptors: Marketing, Proprietary Schools, Costs, Educational Finance
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Barneva, Reneta P.; Kanev, Kamen; Kapralos, Bill; Jenkin, Michael; Brimkov, Boris – Journal of Educational Technology Systems, 2017
We place collaborative student engagement in a nontraditional perspective by considering a novel, more interactive educational environment and explaining how to employ it to enhance student learning. To this end, we explore modern technological classroom enhancements as well as novel pedagogical techniques which facilitate collaborative learning.…
Descriptors: Teaching Methods, Learner Engagement, Cooperative Learning, Technology Uses in Education
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