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Exploring Teachers' Mastery and Use of Minecraft in the Classroom a Survey of the Minecraft Teachers
Hae Ryung Rinpoche Kim – ProQuest LLC, 2024
This study explored the dynamic interplay of social constructivism, game-based learning, and communities of practice in the context of teachers using Minecraft as an educational tool. This study used a teacher survey to collect insights from teachers who use Minecraft and are members of the Minecraft Teachers' Lounge. The research investigated how…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Surveys
Abderrahim, Lizzie; Gutiérrez-Colón Plana, Mar – The EUROCALL Review, 2021
Using the concept of a journey through time, this article examines the theoretical foundation underpinning the use of digital storytelling as a pedagogical tool in the language classroom. It describes the arguments developed by Dewey, Piaget and Vygotsky, which form the basis of social constructivist theory and the work of Kolb from which…
Descriptors: Story Telling, Computer Uses in Education, Second Language Instruction, Learning Theories
Aydin, Selami – Computer Assisted Language Learning, 2016
This study presents a review of the literature that examines WebQuests as tools for second-language acquisition and foreign language-learning processes to guide teachers in their teaching activities and researchers in further research on the issue. The study first introduces the theoretical background behind WebQuest use in the mentioned…
Descriptors: Second Language Learning, Web Sites, Inquiry, Active Learning
Plush, Sally E.; Kehrwald, Benjamin A. – Journal of University Teaching and Learning Practice, 2014
Despite the perceived advantages of student centred learning (SCL) in higher education, novice teaching academics' attempts to implement such approaches may be thwarted by a lack of experience with teaching in general and with SCL in particular, difficulties locating suitable practical advice on SCL, and the demands of early career academic…
Descriptors: College Faculty, Beginning Teachers, College Instruction, Teaching Methods
Abrahamson, Dor; Gutierrez, Jose; Charoenying, Timothy; Negrete, Andrea; Bumbacher, Engin – Technology, Knowledge and Learning, 2012
How do instructors guide students to discover mathematical content? Are current explanatory models of pedagogical practice suitable to capture pragmatic essentials of discovery-based instruction? We examined videographed data from the implementation of a natural user interface design for proportions, so as to determine one constructivist tutor's…
Descriptors: Mathematics Instruction, Discovery Learning, Tutoring, Teaching Methods
Szeto, Elson; Cheng, Annie Yan-Ni – Asia-Pacific Education Researcher, 2014
Pre-service teachers are expected to teach the digital-native generation of students in the information and communication technology (ICT)-enriched school environments. The aim of this study is to better understand their usage of ICT tools and YouTube for teaching during their teaching practicums. Multiple data sources, including interviews,…
Descriptors: Information Technology, Preservice Teachers, Foreign Countries, Preservice Teacher Education
Schneckenberg, Dirk – Educational Research, 2014
Background: Cloud computing has recently received interest in information systems research and practice as a new way to organise information with the help of an increasingly ubiquitous computer infrastructure. However, the use of cloud computing in higher education institutions and business schools, as well as its potential to create novel…
Descriptors: Internet, Computer Software, Computer Uses in Education, Information Management
Ray, Beverly; Faure, Caroline; Kelle, Fay – American Secondary Education, 2013
This paper examines how Social Impact Games (SIGs) can provide important instructional support in secondary social studies classrooms. When used within the framework of the constructivist teaching philosophy and teaching methods, as recommended by the NCSS (2010), SIGs have the potential to hone critical thinking, collaboration, and problem…
Descriptors: Constructivism (Learning), Educational Games, Computer Games, Computer Uses in Education
Alrushiedat, Nimer; Olfman, Lorne – Journal of Information Systems Education, 2013
This research was conducted as a field experiment that explored the potential benefits of anchoring in asynchronous online discussions for business statistics classes required for information systems majors. These classes are usually taught using traditional methods with emphasis on lecturing, knowledge reproduction, and treatment of students as…
Descriptors: Blended Learning, Asynchronous Communication, Computer Uses in Education, Educational Technology
Alias, Norlidah; DeWitt, Dorothy; Siraj, Saedah – EURASIA Journal of Mathematics, Science & Technology Education, 2014
In this study, the PTEchLS WebQuest on Gas Laws was evaluated. It was designed for Form Four students with active learning styles. The focus of the evaluation was on the usability and effectiveness of the PTechLS WebQuest. Data were collected from interviews and students' achievement scores. Two teachers and eight students volunteered to…
Descriptors: Foreign Countries, Science Instruction, Active Learning, Secondary School Science
Cheong, Christopher; Filippou, Justin; Cheong, France – Journal of Information Systems Education, 2014
Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "gamification." Improving engagement and motivation in a learning environment is desired by many educators as traditional approaches do not seem to be as engaging as they…
Descriptors: Educational Technology, Educational Games, Student Surveys, Undergraduate Students
Aly, Ibrahim – Canadian Journal of Higher Education, 2013
This study compared the academic achievement between undergraduate students taking an introductory managerial accounting course online (N = 104) and students who took the same course in a hybrid classroom setting (N = 203). Student achievement was measured using scores from twelve weekly online assignments, two major online assignments, a final…
Descriptors: Academic Achievement, Comparative Analysis, Introductory Courses, Online Courses
Rodriguez-Keyes, Elizabeth; Schneider, Dana A. – Journal of Teaching in Social Work, 2013
This study illustrates an experience of implementing a hybrid model for teaching human behavior in the social environment in an urban university setting. Developing a hybrid model in a BSW program arose out of a desire to reach students in a different way. Designed to promote curiosity and active learning, this particular hybrid model has students…
Descriptors: Blended Learning, Educational Technology, Computer Uses in Education, Urban Schools
Dega, Bekele Gashe; Kriek, Jeanne; Mogese, Temesgen Fereja – Journal of Research in Science Teaching, 2013
The purpose of this study was to investigate Ethiopian physics undergraduate students' conceptual change in the concepts of electric potential and energy (EPE) and electromagnetic induction (EMI). A quasi-experimental design was used to study the effect of cognitive perturbation using physics interactive simulations (CPS) in relation to cognitive…
Descriptors: Energy, Magnets, Scientific Concepts, Concept Formation
Uzomah, Stephanie Lynn – ProQuest LLC, 2012
In 2007, only 32% of Georgia's fourth grade students were considered at or above the proficient level in mathematics. The purpose of this study was to examine the effectiveness of the TouchMath program at one elementary school. The TouchMath program was developed based on the constructivist learning theory and includes aspects of theories from…
Descriptors: Mathematics Achievement, Comparative Analysis, Kindergarten, Control Groups

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