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Yusuf Adam Marafa – ProQuest LLC, 2022
Higher education is rapidly changing, and instructors are striving to match the needs of 21st-century digital learners. There is a growing demand and shift from traditional classes to the online mode of instruction for most post-secondary learning institutions. Additionally, with the recent pandemic (COVID-19), post-secondary institutions had to…
Descriptors: Higher Education, College Faculty, COVID-19, Pandemics
Kubler, Cornelius C. – Innovation in Language Learning and Teaching, 2018
This article discusses principles involved in developing course materials for technology-mediated Chinese language learning, with examples from a new course designed to take into account the needs of distance and independent learners. Which learning environment is most efficient for a given learning activity needs to be carefully considered. It…
Descriptors: Material Development, Second Language Learning, Second Language Instruction, Learning Activities
Carro, Manuel; Herranz, Angel; Marino, Julio – ACM Transactions on Computing Education, 2013
We present an undergraduate course on concurrent programming where formal models are used in different stages of the learning process. The main practical difference with other approaches lies in the fact that the ability to develop correct concurrent software relies on a systematic transformation of formal models of inter-process interaction (so…
Descriptors: Computer Science Education, Programming, Models, Teaching Methods
Redkar, Sangram – Journal of STEM Education: Innovations and Research, 2012
This paper presents an interesting teaching experiment carried out at XXX University. The author offered a new course in computational/analytical vehicle dynamics to senior undergraduate students, graduate students and practicing engineers. The objective of the course was to present vehicle dynamics theory with practical applications using…
Descriptors: Active Learning, Student Projects, Computer Software, Undergraduate Students
Ritzhaupt, Albert D. – ACM Transactions on Computing Education, 2009
This article provides an overview of the challenges in implementing a game development course with limited resources in computing curricula. An approach to a holistic game development course is outlined in terms of its organization, software, and instructional methods. The course had 23 students enrolled in its first offering and was…
Descriptors: Educational Strategies, Reliability, Cooperative Learning, Teaching Methods
Martin, Dennis G.; Vaccaro-Lloyd, Carla – 1991
A study evaluated the impact of microcomputers and software in advertising media courses by surveying media planning instructors in 71 (out of 111) colleges and universities. The survey asked instructors to evaluate textbooks, workbooks, and computer software; to assess the impact of software on the media course; and to compare software users with…
Descriptors: Advertising, Computer Assisted Instruction, Computer Software, Course Content
Cave, Charles; And Others – 1983
This manual is intended to aid the instructor in using the competency-based electronics technician curriculum developed for use in electronics courses in Kentucky. The first section of the manual provides a master sequence of program components, with tasks matched to textbook units and laboratory manual sections. The second and third sections of…
Descriptors: Classroom Techniques, Competence, Competency Based Education, Computer Software

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