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Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
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Mark Frydenberg; William VanderClock – Information Systems Education Journal, 2024
This paper reflects on the process of designing and implementing an update to the "Introduction to Information Technology" course at Bentley University, a business university in New England. Driven by a university-wide curriculum reform initiative and following best practices from digital literacy frameworks and IS model curricula, the…
Descriptors: Computer Science Education, Educational Change, Curriculum Development, Pilot Projects
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El-Hamamsy, Laila; Chessel-Lazzarotto, Frédérique; Bruno, Barbara; Roy, Didier; Cahlikova, Tereza; Chevalier, Morgane; Parriaux, Gabriel; Pellet, Jean-Philippe; Lanarès, Jacques; Zufferey, Jessica Dehler; Mondada, Francesco – Education and Information Technologies, 2021
Integrating computer science (CS) into school curricula has become a worldwide preoccupation. Therefore, we present a CS and Robotics integration model and its validation through a large-scale pilot study in the administrative region of the Canton Vaud in Switzerland. Approximately 350 primary school teachers followed a mandatory CS continuing…
Descriptors: Computer Science Education, Robotics, Pilot Projects, Faculty Development
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Liao, Shu-Min – Journal of Statistics and Data Science Education, 2023
SCRATCH, developed by the Media Lab at MIT, is a kid-friendly visual programming language, designed to introduce programming to children and teens in a "more thinkable, more meaningful, and more social" way. Although it was initially intended for K-12 students, educators have used it for higher education as well, and found it…
Descriptors: Teaching Methods, Coding, Programming Languages, Computer Science Education
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Saltz, Jeffrey; Skirpan, Michael; Fiesler, Casey; Gorelick, Micha; Yeh, Tom; Heckman, Robert; Dewar, Neil; Beard, Nathan – ACM Transactions on Computing Education, 2019
This article establishes and addresses opportunities for ethics integration into Machine-learning (ML) courses. Following a survey of the history of computing ethics and the current need for ethical consideration within ML, we consider the current state of ML ethics education via an exploratory analysis of course syllabi in computing programs. The…
Descriptors: Ethics, Interdisciplinary Approach, Course Descriptions, Computer Science Education
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DeMara, Ronald F.; Bacanli, Salih S.; Bidoki, Neda; Xu, Jun; Nassiff, Edwin; Donnelly, Julie; Turgut, Damla – Journal of Educational Technology Systems, 2020
This research developed an approach to integrate the complementary benefits of digitized assessments and peer learning. Its basic premise and associated hypotheses are that by using student assessments of correct and incorrect quiz answers using a fine-grained resolution to pair them into remediation peer-learning cohorts is an effective means of…
Descriptors: Undergraduate Students, Engineering Education, Computer Assisted Testing, Pilot Projects
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Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
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Sentance, Sue; Waite, Jane; Kallia, Maria – Computer Science Education, 2019
Background and Context: Vygotsky's sociocultural theory emphasises the importance of language, mediation, and the transfer of skills and knowledge from the social into the cognitive plane. This perspective has influenced the development of PRIMM (Predict, Run, Investigate, Modify, Make), a structured approach to teaching programming. Objective:…
Descriptors: Computer Science Education, Teaching Methods, Comparative Analysis, Programming
Association Supporting Computer Users in Education, 2017
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Software, Conferences (Gatherings)
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Howard, A. M.; Park, Chung Hyuk; Remy, S. – IEEE Transactions on Learning Technologies, 2012
The robotics field represents the integration of multiple facets of computer science and engineering. Robotics-based activities have been shown to encourage K-12 students to consider careers in computing and have even been adopted as part of core computer-science curriculum at a number of universities. Unfortunately, for students with visual…
Descriptors: Robotics, Computer Interfaces, Federal Aid, Pilot Projects
Olsen, Donna – 1993
This study assessed whether word processing can be taught conceptually so that students can decontextualize concepts from a specific program setting and thus achieve a greater level of learning and far transfer. The sample for this study consisted of 38 students at Central Wyoming College enrolled in word processing classes--two sections during…
Descriptors: College Students, Computer Literacy, Computer Science Education, Computer Software
Jones, Aubrey B., Jr. – Technological Horizons in Education, 1981
Describes a pilot project in Philadelphia which introduced seventh- and eighth-grade minority students to computers as a means of building their self-confidence and encouraging them to pursue careers in engineering and computer science. Includes partial course outline, evaluation methods, and tips for success. (DC)
Descriptors: Careers, Computer Oriented Programs, Computer Science Education, Course Descriptions
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Armstrong, Helen L. – Journal of Information Technology Education, 2009
Lack of accessibility in the design of e-learning courses continues to hinder students with vision impairment. E-learning materials are predominantly vision-centric, incorporating images, animation, and interactive media, and as a result students with acute vision impairment do not have equal opportunity to gain tertiary qualifications or skills…
Descriptors: Industry, Distance Education, Pilot Projects, Educational Environment
Wulf, Volker; Schinzel, Britta – 1998
This paper reports on a pilot project in which German universities in Freiburg, Constance, Mannheim, Stuttgart, and Ulm connected computer science departments via the Internet for a summer 1997 telelecture and teletutorial on computers and society. The first section provides background on telelearning and introduces the case study. The second…
Descriptors: Access to Education, Access to Information, Audiovisual Communications, Case Studies
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers