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Amina Bashir; Aamir Aziz; Muhammad Imran; Norah Almusharraf – Contemporary Educational Technology, 2025
With technological advancement, multimodality has received paramount importance in teaching and learning. Different technology-based assistance is available nowadays, and computer-assisted language learning (CALL) is one of them. It uses computer-based tools, materials, resources, and information to assist second language learning. Motivation…
Descriptors: Computer Assisted Instruction, Second Language Learning, Learning Motivation, Intention
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Dilara Arzugül Aksoy; Engin Kursun; Olaf Zawacki-Richter – Review of Education, 2025
This systematic review aims to examine the factors that impact the sustainability of open educational resources (OER) initiatives. A total of 226 articles from the Web of Science, ERIC and SCOPUS databases were subjected to content analysis to identify factors that influence the sustainability of OER initiatives based on the 3M (macro, meso and…
Descriptors: Open Educational Resources, Sustainability, Higher Education, Context Effect
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Esra Firatli Türker – Journal of Educational Technology and Online Learning, 2024
In this study, the opinions of academics who experienced compulsory distance education due to the COVID-19 pandemic and the February 6 earthquakes were examined regarding the new situations encountered and their experiences. Qualitative methods and phenomenology model were used to conduct the research. Data were collected through a semi-structured…
Descriptors: Foreign Countries, COVID-19, Pandemics, Seismology
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Duygu Gur; Yalin Kilic Turel – Turkish Online Journal of Distance Education, 2025
Different variables such as motivation, achievement, and engagement have been investigated in studies on gamification in the field of educational technologies. However, the obtained results differ, which emphasizes the need for studies based on concrete findings related to current trends and needs. In this study, we aim to reveal current research…
Descriptors: Educational Research, Gamification, Learner Engagement, Student Motivation
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Lide Yu; Lianghui Cai – Reading Research Quarterly, 2025
The effectiveness of distance learning primarily depends on the motivation and engagement of students. The aim of this article is to determine whether the developed online course enhances students' motivation to read and their engagement with contemporary American literature. The methodology is based on an experimental design. A mixed-methods…
Descriptors: Foreign Countries, Undergraduate Students, Distance Education, United States Literature
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Hussein Meihami; Christopher Alexander – Asian-Pacific Journal of Second and Foreign Language Education, 2024
It is crucial to study how L2 learners use technology when examining the lifespan technology in L2 pedagogy. Therefore, we adopted Gartner's hype cycles to investigate the lifespan of CALL from the perspectives of EFL learners. To this end, we utilized an explanatory narrative design and gathered and analysed the perspectives of 87 EFL learners…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
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Alaa Alnajashi – Journal of Education and Learning, 2024
The current demand for integrating technology into English language instruction to engage students in meaningful conversations is pressing in the digital era. Despite this, research on employing Google tools for collaborative, task-based activities in English education is scarce, particularly in meeting the needs of today's digital learners and…
Descriptors: Foreign Countries, College Students, English Instruction, Student Motivation
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Yu-Jun Liao; Wernhuar Tarng; Tzu-Ling Wang – Education and Information Technologies, 2025
The purpose of this study is to examine the effects of employing an augmented reality (AR) lens imaging system on inquiry-based learning concerning junior high school students' science achievement, science learning motivation, and inquiry skills. For this purpose, an AR lens imaging learning system was developed specifically for the lens imaging…
Descriptors: Foreign Countries, Junior High School Students, Junior High School Teachers, Computer Simulation
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Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation
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Diana Gaviria; Juan Arango; Alejandro Valencia-Arias; Lemy Bran-Piedrahita; Ángel Marcelo Rojas Coronel; Alejandra Romero Díaz – Cogent Education, 2024
The literature has identified a significant dropout of students at the transition from high school to higher education, especially in areas related to mathematics. Therefore, new didactic tools have been identified to help teachers in the process of knowledge transfer, as simulators are an increasingly popular tool in their integration into…
Descriptors: Foreign Countries, Undergraduate Students, Accounting, Mathematics Education
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Julia Milner; Sharleen L. O'Reilly – Innovations in Education and Teaching International, 2025
We explored the usage of smartphones in university classrooms across three different countries from the instructor's perspective. Using a qualitative, cross-cultural approach, we interviewed 30 instructors via semi-structured interviews to understand their viewpoints and experience with student smartphone usage in class. Instructors reported…
Descriptors: Teacher Attitudes, Critical Thinking, Telecommunications, Handheld Devices
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Xiaoqing Hong; Li Guo – Education and Information Technologies, 2025
The study investigates the effects of AI-enhanced multi-display language teaching systems on English as a Foreign Language (EFL) learners. Utilizing a pretest-posttest random assignment experimental design, the research involved 302 EFL students aged 19 to 28 in a higher education setting. The study examines the effects of AI-powered virtual…
Descriptors: Artificial Intelligence, Technology Uses in Education, Learning Motivation, Cognitive Processes
Agata Guskaroska – ProQuest LLC, 2024
Improving pronunciation in second language (L2) learning requires timely and personalized feedback but educators have limited time to dedicate in the classroom. While there are many educational tools available, educators are still struggling to integrate technology in their practices. To address this challenge, this study explores repurposing a…
Descriptors: Pronunciation, Adoption (Ideas), Second Language Learning, Technology Uses in Education
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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
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Walsh, Rupert – Advances in Language and Literary Studies, 2021
Mobile Assisted Language Learning (MALL) is now common in extra-curricular language learning, but, more recently, teachers have increasingly sought ways to utilise MALL as a communicative classroom tool. Research into the extent that MALL can transform a whole communicative language course, and learners' impressions of such courses, is scarce.…
Descriptors: Teaching Methods, Communicative Competence (Languages), Computer Assisted Instruction, Telecommunications
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