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Venkatesh S. Amin; Padmanabha C. H. – Journal on School Educational Technology, 2024
This paper explains how to prepare students to learn faster, as learning is not directly connected to classroom teaching. Learning can happen in various forms, and hence, experiential teaching connects students well. The learning could be faster and far greater than expected. This study follows a process incorporated for betterment and advancement…
Descriptors: Best Practices, Teaching Methods, Teacher Effectiveness, Educational Quality
Ahmed Haydar; Itamar Souza Santos; Luis Carlos Arcon; Mílton de Arruda Martins; Patricia Zen Tempski; Roberto Zatz – Advances in Physiology Education, 2023
The advent of the COVID-19 pandemic forced medical schools around the world to adopt emergency remote learning as a resort to avoid interruption of courses. However, the effectiveness of online classes as an educational strategy has been questioned by medical educators and students. In a prospective observational study design, students enrolled in…
Descriptors: Learning Activities, COVID-19, Pandemics, Electronic Learning
Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Rhonda Chung; Walcir Cardoso – TESL Canada Journal, 2024
Reterritorialization is an imperial process that creates settler colonial nations, like Canada, and funds intergenerational settler policies to assert intergenerational control over unceded territory, like English-only and French-only teacher education programs. This results in pedagogies designed to discourage learners from exploring other…
Descriptors: Language Acquisition, Computer Assisted Instruction, Technology Uses in Education, Visual Aids
Meghan Lindsey Cook – ProQuest LLC, 2021
Experiential learning exercises, such as field trips, are a common pedagogical practice in geoscience curriculums. Their purpose is to facilitate the transfer of knowledge gained in a classroom or lab setting into a field setting, but can be considered a barrier for entry into the geosciences for those with disabilities, caregiver/employment…
Descriptors: Earth Science, Field Trips, Experiential Learning, Computer Simulation
Schott, Christian; Marshall, Stephen – Journal of Computer Assisted Learning, 2018
Virtual reality is widely recognized as offering the potential for fully immersive environments. This paper introduces a framework that guides the creation and analysis of immersive environments that are pedagogically structured to support situated and experiential education. The "situated experiential education environment" framework…
Descriptors: Computer Simulation, Experiential Learning, Tourism, Teaching Methods
Fougt, Simon Skov; Misfeldt, Morten; Shaffer, David Williamson – Journal of Interactive Learning Research, 2019
This study explores the concept of authenticity in education, which has been, over the last 25 years, a powerful metaphor for educational practice, particularly as a guiding principle for some technological innovations that support student learning. The concept of authenticity has a variety of meanings, although a dominant interpretation is that…
Descriptors: Authentic Learning, Experiential Learning, Computer Assisted Instruction, Class Activities
Sibel Sögüt – GIST Education and Learning Research Journal, 2023
This study examines second language (L2) learners' perspectives regarding the affordances and challenges of using the Data-Driven Learning (DDL) to identify the properties of near-synonymous words. Employing a convergent mixed-method design, this study deciphers the perceptions of 40 undergraduate L2 learners majoring in English language teaching.…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Phrase Structure
Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2020
The emergence of virtual worlds and simulation games provide ample opportunities for developing cultural competence by offering a visual, contextual, immersive, and interactive experience. Learners can benefit from contextual interactions and develop cultural competencies by fulfilling quests or exploring the environment. However, most of the…
Descriptors: Experiential Learning, Cultural Awareness, Second Language Learning, Second Language Instruction
Shin, Dong-shin; Kang, Hyun-Sook – RELC Journal: A Journal of Language Teaching and Research, 2018
Along with the expansion of computer technologies in education, an increasing number of academic degrees and professional development credentials in second-language (L2) education are offered online. Despite the rapid growth in the number of online language teacher education (OLTE) programmes, there is still a dearth of research about OLTE and its…
Descriptors: Online Courses, Language Teachers, Second Language Learning, Second Language Instruction
Parson, Vanessa; Bignell, Simon – Online Learning, 2017
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within…
Descriptors: Cooperative Learning, Computer Simulation, Problem Based Learning, Teaching Methods
Price, S.; Jewitt, C.; Sakr, M. – Journal of Computer Assisted Learning, 2016
This paper reports an empirical study that takes a multimodal analytical approach to examine how mobile technologies shape students' exploration and experience of place during a history learning activity in situ. In history education, mobile technologies provide opportunities for authentic experiential learning activities that have the potential…
Descriptors: History Instruction, Handheld Devices, Telecommunications, Learning Activities
Abeysekera, Indra – Asia-Pacific Journal of Cooperative Education, 2015
The role of work-integrated learning in student preferences of instructional methods is largely unexplored across the accounting curriculum. This study conducted six experiments to explore student preferences of instructional methods for learning, in six courses of the accounting curriculum that differed in algorithmic rigor, in the context of a…
Descriptors: Accounting, Student Attitudes, Preferences, Teaching Methods
Cinganotto, Letizia – The EUROCALL Review, 2016
The focus of this report is the link between CLIL (Content and Language Integrated Learning) and CALL (Computer-Assisted Language Learning), and in particular, the added value technologies can bring to the learning/teaching of a foreign language and to the delivery of subject content through a foreign language. An example of a free online global…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Course Content

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