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Saini, Munish; Arora, Vaibhav; Singh, Madanjit; Singh, Jaswinder; Adebayo, Sulaimon Oyeniyi – Education and Information Technologies, 2023
With the advent of technology and digitization, the use of Information and Communication Technology (ICT) and its tools for the imperative dissemination of information to learners are gaining more ground. During the process of the conveyance of lectures, it is mostly observed that students (learners) are supposed to take notes (minutes) of the…
Descriptors: Artificial Intelligence, Multilingualism, Information Technology, Guidelines
Koonnala, Pristsana; Chaiwong, Napasporn – LEARN Journal: Language Education and Acquisition Research Network, 2023
This study examines the persuasive English language in MasterClass's video advertisements. An analysis framework was formed using twenty-four techniques to identify persuasive language, and the purposes of using different techniques in one hundred and forty-one MasterClass's video scripts. The analysis included identifying the primary argument of…
Descriptors: Advertising, Video Technology, English (Second Language), Second Language Learning
Michael Foster – ProQuest LLC, 2023
"Vicarious learning" research is a burgeoning area of inquiry, which examines the learning of students who observe and are engaged with video- or audio-taped presentations of other people engaged in learning (Chi et al., 2008). In such studies, the students or "vicarious learners" (VLs) are positioned as indirect participants…
Descriptors: Video Technology, Problem Solving, Teaching Methods, Thinking Skills
Michael Foster – ProQuest LLC, 2023
"Vicarious learning" research is a burgeoning area of inquiry, which examines the learning of students who observe and are engaged with video- or audio-taped presentations of other people engaged in learning (Chi et al., 2008). In such studies, the students or "vicarious learners" (VLs) are positioned as indirect participants…
Descriptors: Video Technology, Problem Solving, Teaching Methods, Thinking Skills
Pellegrino, Azure J. – ProQuest LLC, 2018
Young children with Autism Spectrum Disorder (ASD) demonstrate behavioral deficits and excesses that can adversely affect their play skills. Teaching children with ASD to use activity schedules with embedded scripts have led to increased appropriate game play with other children with autism and typically developing peers; however, there is sparse…
Descriptors: Autism, Pervasive Developmental Disorders, Drama, Play
Owens, Marissa; Nussbaum, E. Michael – Journal of Interactive Learning Research, 2017
This study aimed to: 1) evaluate Twitter as a viable tool for promoting collaborative argumentation; 2) determine if scripting through sentence openers promotes a greater number of arguments within an online discussion; and 3) compare Twitter to Facebook as viable tools for promoting collaborative argumentation. Participants were 27 undergraduate…
Descriptors: Social Media, Teaching Methods, Persuasive Discourse, Sentences
Lo, Chih-Cheng; Lu, Shih-Yun; Cheng, Dou-Dou – SAGE Open, 2021
The study aimed to investigate the effects of Reader's Theater on EFL learners' English reading comprehension. The roles of English learning anxiety and learning styles in the RT instruction were also explored. Mixed methods research was conducted to collect and analyze quantitative and qualitative data. The subjects were 11 graders in a senior…
Descriptors: Theater Arts, Second Language Learning, Second Language Instruction, English (Second Language)
Lee, Yuan-Hsuan – Interactive Learning Environments, 2018
Premised on Web 2.0 technology, the current study investigated the effect of facilitating critical thinking using the Collaborative Questioning, Reading, Answering, and Checking (C-QRAC) collaboration script on university students' science reading literacy in flipped learning conditions. Participants were 85 Taiwanese university students recruited…
Descriptors: Foreign Countries, College Students, Scripts, Critical Thinking
Özer, Selda – i.e.: inquiry in education, 2020
The aim of the study was to determine the effect of active learning techniques applied in Vocational English Course on students' achievement and attitude. In the research, quasi-experimental design with pre-test and post-test control group model was used. The participants included the students majoring Tourism Management at a state university in…
Descriptors: Second Language Learning, Second Language Instruction, Poetry, Concept Mapping
Krawec, Jennifer; Huang, Jia – Journal of Learning Disabilities, 2017
The purpose of the present study was to test the efficacy of a modified cognitive strategy instructional intervention originally developed to improve the mathematical problem solving of middle and high school students with learning disabilities (LD). Fifth and sixth grade general education mathematics teachers and their students of varying ability…
Descriptors: Problem Solving, Teaching Methods, Intervention, Grade 5
Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
Bosen, Pamela K. – ProQuest LLC, 2014
The focus of this quantitative comparative study was to analyze school achievement on third-grade reading assessments in 60 similar schools over a three-year period on Washington state standardized criterion-referenced assessments. This study provides statistical data showing the non-scripted programs were consistent for all three years while…
Descriptors: Statistical Analysis, Comparative Analysis, Grade 3, Elementary School Students
Mendiburo, Maria; Hasselbring, Ted – Journal of Computers in Mathematics and Science Teaching, 2014
This study examines the relative instructional efficiency of virtual and physical fraction manipulatives. More specifically, this study uses a randomized experiment to determine if differences in students' knowledge of fractions magnitude exist when students use virtual rather than physical manipulatives to learn basic fraction concepts.…
Descriptors: Teaching Methods, Manipulative Materials, Mathematics Instruction, Mathematical Concepts
Lydon, Helena; Healy, Olive; Leader, Geraldine – Research in Autism Spectrum Disorders, 2011
This study aimed to directly compare the effectiveness of Pivotal Response Training (PRT) and Video Modeling (VM) in the acquisition and generalization of scripted play verbalizations and actions as well as the use of novel statements or actions in both the training and generalization settings. All five participants were exposed to both conditions…
Descriptors: Play, Autism, Generalization, Teaching Methods
Murdock, Linda C.; Hobbs, Jan Q. – Journal of Autism and Developmental Disorders, 2011
This study examined the effectiveness of the Picture Me Playing intervention for increasing the play dialogue of preschool children with ASD during pretend play opportunities with typical peers. Picture Me Playing is a pictorially enhanced, script based intervention targeting character role play through a narrative vignette. A single-treatment…
Descriptors: Play, Intervention, Autism, Preschool Children
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