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Carrazoni, Guilherme Salgado; Chaves, Amanda Dalla'corte; da Rocha, Claudio Felipe Kolling; Mello-Carpes, Pâmela Billig – Advances in Physiology Education, 2023
We created the "3-dimensional synaptic puzzle" (3Dsp) as an educational resource for the physiology teaching of synaptic transmission (ST). In this study, we aimed to apply and evaluate the use of 3Dsp. For this, we divided 175 university students from public and private universities into two groups: (1) control (CT; students that were…
Descriptors: Physiology, Science Instruction, Teaching Methods, Learning Processes
Lubera, Amber – ProQuest LLC, 2023
This dissertation presents four iterative experiments which explore the quantitative benefits of introducing linguistics to language learners. Previous work has connected exploration of linguistic with improved morale and engagement in language classrooms, as well as reduced language discrimination and validation of students' languages and…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Linguistics
Rogers, John; Cheung, Anisa – Studies in Second Language Acquisition, 2021
This study is a conceptual replication of Rogers and Cheung's (2018) investigation into distribution of practice effects on the learning of L2 vocabulary in child EFL classrooms in Hong Kong. Following a pretest, treatment, delayed posttest design, 66 primary school students (Cantonese L1) studied 20 vocabulary items over three training episodes…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)
Tocaimaza-Hatch, C. Cecilia; Santo, Jonathan – Language Teaching Research, 2023
Spanish learners engaged in two-way interaction gap tasks where, through social interaction, they identified and defined low-frequency vocabulary. Participants (referred to as actors to differentiate them from task partners) completed two such tasks. Each time, they collaborated with different partners of varying degrees of Spanish proficiency and…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Vocabulary Development
Bower, Corinne; Zimmermann, Laura; Verdine, Brian; Toub, Tamara Spiewak; Islam, Siffat; Foster, Lindsey; Evans, Natalie; Odean, Rosalie; Cibischino, Amanda; Pritulsky, Calla; Hirsh-Pasek, Kathy; Golinkoff, Roberta Michnick – Developmental Psychology, 2020
Spatial skills are associated with mathematics skills, but it is unclear if spatial training transfers to mathematics skills for preschoolers, especially from underserved communities. The current study tested (a) whether spatial training benefited preschoolers' spatial and mathematics skills, (b) if the type of feedback provided during spatial…
Descriptors: Preschool Children, Spatial Ability, Feedback (Response), Transfer of Training
Dang, Srishti; Ved, Arunima; Vemuri, Kavita – International Journal of Game-Based Learning, 2018
Efficacy of games as learning medium is of interest to researchers and the gaming industry. A critical metric for learning is knowledge retention and very few studies have conducted in-depth comparisons of: a) game versus no-game learning, b) collaborative versus individual learning. Towards this, the study reported in this article will present…
Descriptors: Geography, Maps, Cooperative Learning, Educational Games
Li, Ping; Chaby, Lauren E.; Legault, Jennifer; Braithwaite, Victoria A. – International Association for Development of the Information Society, 2015
By combining emerging technologies with cognitive and education theories, we are capitalizing on recent findings from adaptive exploration and embodied learning research to address significant gaps in the education of brain sciences for school children and college level students. Through the development of virtual learning tools in combination…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Brain Hemisphere Functions
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
Rosegard, Erik; Wilson, Jackson – Journal of the Scholarship of Teaching and Learning, 2013
College students ("n" = 846) enrolled in a general education course were randomly assigned to either an arousal (experimental) or no-arousal (control) group. The experimental group was exposed to a topic-relevant, 90-second external stimulus (a technique used to elevate arousal and focus attention). The control group listened to the…
Descriptors: Experimental Groups, Control Groups, College Students, Lecture Method
Chen, Yen-Hua; Lin, Chiu-Pin; Looi, Chee-Kit; Shao, Yin-juan; Chan, Tak-Wai – Turkish Online Journal of Educational Technology - TOJET, 2012
In traditional mathematics education, students have typically been asked to solve lots of tedious and uninteresting exercises for developing the arithmetic skills of addition and subtraction. The paper provides an account of learning arithmetic skills in a more interesting way through the collaborative playing of a puzzle game. 83 students in…
Descriptors: Arithmetic, Teaching Methods, Mathematics Education, Grade 4
Smith, Glenn Gordon; Middleton, James A. – Australian Educational Computing, 2003
This study compared interaction with a computer vs. observation as learning situations for low and high ability student's learning of spatial visualization and geometric transformations. Thirty-two fifth grade boys took the Differential Aptitude Test, Space Relations Subset (DAT), and then participated in the experiment. Pre-test and post-test…
Descriptors: Protocol Analysis, Low Achievement, Observational Learning, Aptitude Tests

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