Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Budgeting | 2 |
| Game Based Learning | 2 |
| Teaching Methods | 2 |
| Business Administration… | 1 |
| Children | 1 |
| Computer Simulation | 1 |
| Cost Effectiveness | 1 |
| Data Analysis | 1 |
| Data Processing | 1 |
| Decision Making | 1 |
| Design | 1 |
| More ▼ | |
Author
| Branch, Robert Maribe, Ed. | 1 |
| Gregg, Dawn G. | 1 |
| Khojah, Mohammed | 1 |
| Mannino, Michael V. | 1 |
| Orey, Michael, Ed. | 1 |
Publication Type
| Books | 1 |
| Collected Works - General | 1 |
| Journal Articles | 1 |
| Reference Materials - General | 1 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Secondary Education | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Botswana | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mannino, Michael V.; Khojah, Mohammed; Gregg, Dawn G. – Journal of Information Systems Education, 2021
This paper describes an innovative approach for teaching the challenges in the management of data warehouse development. The approach contains lecture material providing conceptual background about the management of data warehouse development, a simulation game supporting experiential learning, and a post-play debriefing to support synthesis of…
Descriptors: Game Based Learning, Simulation, Data Analysis, Teaching Methods
Orey, Michael, Ed.; Branch, Robert Maribe, Ed. – Educational Media and Technology Yearbook, 2015
This book is an annual publication entering its 40th year. The series represents current trend and issues in the field of educational communications and technology, journals and other periodicals associated with the field, and the academic programs that prepare instructional technology professionals. This volume features a section on Learning,…
Descriptors: Educational Technology, Technology Uses in Education, Budgeting, Game Based Learning

Peer reviewed
Direct link
