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Punya Mishra; Danah Henriksen; Lauren J. Woo; Nicole Oster – TechTrends: Linking Research and Practice to Improve Learning, 2025
The emergence of generative artificial intelligence (GenAI) has reignited long-standing debates about technology's role in education. While GenAI potentially offers personalized learning, adaptive tutoring, and automated support, it also raises concerns about algorithmic bias, de-skilling educators, and diminishing human connection. This…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational History, Influence of Technology
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Rebecca Smith – ProQuest LLC, 2019
In recent years, computer science has become a cornerstone of modern society. As a result, enrollment in undergraduate computer science programs has expanded rapidly. While the influx of talent into the field will undoubtedly lead to countless technological developments, this growth also brings new pedagogical challenges. Educational resources,…
Descriptors: Computer Science Education, Individualized Instruction, Interaction, Learning Experience
Sustik, Joan M.; Brown, Bobby R. – 1979
A study of 130 undergraduate students enrolled in a course on auiovisual techniques sought to determine whether heuristic or algorithmic computer-based problem solving training would be differentially effective for students varying in cognitive complexity as measured by the Educational Set Scale (ESS). The interaction was investigated between one…
Descriptors: Algorithms, Aptitude Treatment Interaction, Cognitive Style, Computer Assisted Instruction

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