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Kaimara, Polyxeni; Fokides, Emmanuel; Oikonomou, Andreas; Deliyannis, Ioannis – Education and Information Technologies, 2022
Digital educational games (DEGs) constitute an effective teaching approach, particularly when they are used in combination with collaborative learning scenarios. However, when changes are made in the teaching and learning process, teachers are responsible to apply and realize them in practice. Therefore, it is vital to understand their views and…
Descriptors: Teaching Methods, Educational Technology, Computer Games, Educational Games
Gromik, Nicolas; Litz, David – Education Sciences, 2021
Smartphones are becoming ubiquitous and can be very useful study tools. We explored female Emirati undergraduates' perceptions of smartphone use in the classroom. Furthermore, we investigated the age at which participants received their first smartphones, the number of smartphones to which they had access at the time of the study, and the…
Descriptors: Telecommunications, Handheld Devices, Females, Undergraduate Students
Alshalawi, Abdullah S. – Teachers and Teaching: Theory and Practice, 2022
Statistics indicated that social media applications are not being utilised by many faculties for teaching purposes. The purpose of this study was to investigate factors that influence the adoption of social media applications for teaching purposes in higher education and present the current status of this adoption. The Theory of Planned Behaviour…
Descriptors: Social Media, Teaching Methods, Higher Education, Technology Uses in Education
Alasmari, Talal; Zhang, Ke – Education and Information Technologies, 2019
This article reports a two-phase study with (1) an extended framework on mobile learning technology acceptance, and (2) a mixed-method research investigating college students on the use and embracement of mobile learning technology acceptance in Saudi Arabia. The research extended the Unified Theory of Acceptance and Use of Technology (UTAUT)…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Teaching Methods
Sánchez-Mena, Antonio; Martí-Parreño, José; Aldás-Manzano, Joaquín – Electronic Journal of e-Learning, 2017
Educational video games (EVGs) are gaining momentum as a means of increasing students' motivation in their learning process. Nevertheless, teachers might face several barriers that dissuade them from using educational video games in their courses. This study analyses factors affecting teachers' behavioural intention to use educational video games…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
Teo, Timothy; Milutinovic, Verica – Australasian Journal of Educational Technology, 2015
This study aims to examine the variables that influence Serbian pre-service teachers' intention to use technology to teach mathematics. Using the technology acceptance model (TAM) as the framework, we developed a research model to include subjective norm, knowledge of mathematics, and facilitating conditions as external variables to the TAM. In…
Descriptors: Foreign Countries, Preservice Teachers, Intention, Technology Integration
Roth, Kate; Dabrowski, Joan – Reading Teacher, 2014
Interactive writing is an instructional practice widely considered effective and most appropriate for emergent writers. This article asserts that it is a valuable method for more fluent writers in grades 2-5. It outlines the basic lesson sequence and proposes four key shifts to adapt interactive writing for older, more fluent writers: 1) The…
Descriptors: Writing Instruction, Writing (Composition), Interaction, Instructional Effectiveness
Rhoden, Niccardo S. – ProQuest LLC, 2014
Understanding factors affecting the acceptance of E-Learning Systems Enabled with Cultural Contextual Features by lnstructors in Jamaican Tertiary Institutions is an important topic that's relevant to not only educational institutions, but developers of software for on line learning. The use of the unified theory of acceptance and use of…
Descriptors: Electronic Learning, Cultural Context, Foreign Countries, Courseware
Gutierrez, David; Garcia-Lopez, Luis M. – Physical Education and Sport Pedagogy, 2012
Background: Previous research has revealed the existence of gender differences in physical education. Most descriptive studies show that boys are more physically active than girls, have greater self-perception of enjoyment and competence in physical education, attach more importance to sports and participation in them and demonstrate higher game…
Descriptors: Physical Education, Play, Females, Audiences
Ziv, Margalit; Solomon, Ayelet; Frye, Douglas – Child Development, 2008
Two studies examined the role of intention in preschoolers' understanding of teaching. Three- to 5-year-olds judged stories in which there was an intention to teach or not (teaching vs. imitation) for 4 different learning outcomes (successful, partial, failed, and unknown). They also judged 2 stories with embedded instructional intent (e.g.,…
Descriptors: Imitation, Intention, Preschool Children, Discovery Learning
Thurmond, Bradley H. – ProQuest LLC, 2010
This study sought to better inform community college administrators and faculty regarding possible factors that contribute to higher levels of student plagiarism and to suggest appropriate preventative or responsive interventions. The specific purpose of the study was to investigate a set of faculty related factors that may be associated with…
Descriptors: Plagiarism, Community Colleges, Computer Software, College Students
Predicting E-Learning Application in Agricultural Higher Education Using Technology Acceptance Model
Rezaei, Masoud; Mohammadi, Hamid Movahed; Asadi, Ali; Kalantary, Khalil – Online Submission, 2008
E-learning is significant breakthrough in teaching and learning. Internet or web technologies are important because they facilitate and enhance communications among instructors and learners and provide tools to encourage creativity and initiative. If internet-based learning environments are to benefit students, then it is important from the…
Descriptors: Higher Education, Self Efficacy, Computer Attitudes, Intention

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