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Schrot, Oliver Gerald; Traxler, Johannes; Weifner, Ariane; Kretzer, Michael M. – Applied Environmental Education and Communication, 2021
Using the 'future workshop' (FW) method, adolescents can be prepared for responding to climate-related risks at the local level. The 'KLAR! -- "Zukunftswerkstatt"' presents a case study combining climate change information, FW and place-attachment theories. Its development and application with 41 learners in one upper-secondary school in…
Descriptors: Foreign Countries, Climate, Environmental Education, Adolescents
Manda Sue Foster – ProQuest LLC, 2022
The purpose of this qualitative case study was to explore the perception of educators that moved away from a traditional learning environment with little movement and high academic stress through the introduction of project-based learning activities noting (a) the perception on behaviors specifically for students, ranging in age from 8 to 17…
Descriptors: Active Learning, Student Projects, Student Behavior, Child Abuse
Shilcutt, Jackie Beth; Oliver, Kimberly L.; Aranda, Raquel – Journal of Dance Education, 2022
In an attempt to respond to the calls for dance educators to explore alternatives to harmful authoritarian teaching practices, we propose that one such route forward is an Activist Approach to teaching, which was originally developed in physical education contexts as a student-centered, inquiry-based approach that attends to issues of embodiment…
Descriptors: Dance Education, Teaching Methods, Student Centered Learning, Activism
Sampermans, Dorien; Reichert, Frank; Claes, Ellen – Cambridge Journal of Education, 2021
Teachers are key agents in the political socialisation of adolescents. Therefore, knowledge about teachers' beliefs concerning citizenship is essential, as these beliefs likely relate to how educators socialise young people via preferred modes of teaching. Studying the link between teachers' citizenship norms and associated teaching styles can…
Descriptors: Citizenship Education, Civics, Teacher Attitudes, Teaching Styles
Sommarström, Kaarina; Oikkonen, Elena; Pihkala, Timo – Education Sciences, 2020
Previous research into entrepreneurial learning has focused mainly on defining its aims; however, there seems to be little discussion on understanding the barriers or incentives involved when carrying out the pedagogical solutions that would enable entrepreneurial learning. In this study, we examine basic education level schools' cooperation with…
Descriptors: Entrepreneurship, School Business Relationship, Partnerships in Education, Teacher Role
Makkonen, Taina; Tirri, Kirsi; Lavonen, Jari – Journal of Advanced Academics, 2021
Research on the advantages and disadvantages of project-based learning (PBL) among gifted pupils studying physics is scarce. This mixed-methods study investigates engagement, experiences, and learning outcomes among gifted Finnish upper-secondary-level students learning physics through PBL. A six-lesson PBL module on basic Newtonian mechanics was…
Descriptors: Mechanics (Physics), Science Instruction, Instructional Effectiveness, Teaching Methods
Vogelzang, Johannes; Admiraal, Wilfried F.; Van Driel, Jan H. – Chemistry Education Research and Practice, 2020
Scrum methodology is a novel framework for teaching intended to scaffold students' learning process when they work on complex, real-world tasks. It is originally a project management framework frequently used in business and industry to manage projects. Scrum methodology is increasingly used in educational contexts. Yet, it is also a rather…
Descriptors: Teaching Methods, Teacher Attitudes, Secondary School Science, Chemistry
Moje, Elizabeth Birr – Harvard Educational Review, 2015
In this essay, Elizabeth Birr Moje argues that educators can make radical change in student learning and well-being if they reframe teachers' work with youth as less about meeting standards and more about teaching youth to navigate the multiple literacy contexts in which they live, learn, and work. To that end, Moje offers a take on disciplinary…
Descriptors: Adolescents, Literacy, Inquiry, Active Learning
Turner, Jasmine S.; Taha, Karine; Ibrahim, Nisreen; Neijenhuijs, Koen I.; Hallak, Eyad; Radford, Kate; Stubbé-Alberts, Hester; de Hoop, Thomas; Jordans, Mark J. D.; Brown, Felicity L. – Journal on Education in Emergencies, 2022
Evaluations of education technology (ed tech) interventions in humanitarian settings are scarce. We present a proof-of-concept study of Can't Wait to Learn, a digital game-based learning program that combines an experiential, active learning design with meaningful, competency-appropriate, and contextually relevant content. We assessed the…
Descriptors: Out of School Youth, Game Based Learning, Symptoms (Individual Disorders), Mental Health
Goldman, Susan R. – Discourse Processes: A Multidisciplinary Journal, 2018
Citizens in the 21st century must be able to engage in reading to learn from multiple sources in academic, professional, and personal life. Doing so requires specialized reading, critical thinking, and communicating practices. Project READI took up the challenge of designing and researching learning environments that would support adolescent…
Descriptors: Reading Skills, Thinking Skills, Communication Skills, Adolescents
Hill, Archie E. – Journal of Adolescent & Adult Literacy, 2014
Tour Across America is an interdisciplinary, project-based, multimodal (IPM) activity where students get the opportunity to apply what they learn to a real-life situation while illustrating the interdisciplinary nature of literacy. It provides students with a high-interest, creative platform to review, reinforce, and integrate learned literacy…
Descriptors: Interdisciplinary Approach, Active Learning, Student Projects, Literacy
Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
Adefope, Olufunke – Georgia Educational Researcher, 2014
In this article, the author describes how a curricular unit that provided opportunities for active engagement and participation was used to support the geometric reasoning of sixth grade African American (AA) male students. The curricular unit was designed to support students' understanding of quadrilaterals. Data sources (pre- and post-tests,…
Descriptors: Geometry, Mathematics Instruction, African American Students, Males
Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games
Casale-Giannola, Diane; Green, Linda Schwartz – Corwin, 2012
Motivating adolescents to learn can be a challenge! Often distracted and easily bored, these kids are also critical thinkers capable of thriving in the classroom while learning 21st century skills. How do we hold their attention and develop their abilities? Research shows that all students--regardless of learning style, disability category, or…
Descriptors: Instructional Design, Learning Strategies, Active Learning, Thinking Skills
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