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Jamal, Aneesa; Jamal, Abubakr Mohammed; Yusof, Sanitah Mohd – Journal of Creative Behavior, 2023
Project-Based Learning (PBL) is inherently creative. But little is known about children's process of creativity during a PBL experience or how PBL supports the creative process. This qualitative study explores 14 Indian schoolchildren's creative journey during a book-authoring PBL program. Transcripts for the structured interviews, assignments,…
Descriptors: Foreign Countries, Indians, Metacognition, Creativity
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Ng, Kher Hui; Mohd Radzi, Hanisah; Lee, Kean Wah – Technology, Pedagogy and Education, 2023
Creating technological artefacts through hands-on practice has gained traction as a means to rethink educational approaches. This study reports the effectiveness of the maker pedagogy on students' interest in literacy. An evaluation study was conducted involving 112 primary school children, aged 11, in two primary schools in Malaysia with the aim…
Descriptors: Story Telling, Student Interests, Teaching Methods, Elementary School Students
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McMahon, John – Journal of Political Science Education, 2021
Given the increasing prevalence of podcast listening, especially among young adults with college education, it is important to consider how student-produced podcasts can impact the student experience in the classroom, contribute to a more participatory course, and help achieve learning objectives. To engage these issues, this article reflects on…
Descriptors: Audio Equipment, Political Science, Introductory Courses, Assignments
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Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students
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Bayley, Tiffany; Hurst, Ada – Decision Sciences Journal of Innovative Education, 2018
The design of balanced assembly lines, especially when considering workforce, material, and cycle time factors, is an important managerial decision-making activity in manufacturing firms. Numerous active learning activities are available to assist instructors in teaching assembly line balancing to students. While effective in improving student…
Descriptors: Active Learning, Blended Learning, Manufacturing, Manufacturing Industry
Decker, Adrienne; Phelps, Andrew; Egert, Christopher A. – Educational Technology, 2017
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Descriptors: Computer Science Education, Creativity, Educational Games, Learner Engagement
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Wen, Fei; Khera, Eshita – Chemical Engineering Education, 2016
Despite the instinctive perception of mass and heat transfer principles in daily life, productive learning in this course continues to be one of the greatest challenges for undergraduate students in chemical engineering. In an effort to enhance student learning in classroom, we initiated an innovative active-learning method titled…
Descriptors: Active Learning, Heat, Thermodynamics, Student Developed Materials
Reima Saado Al-Jarf – Online Submission, 2021
This study reports 15 types of activities that EFL, linguistics and translation instructors at a sample of Saudi universities used in distance learning during the COVID-19 pandemic. Examples include searching for linguistic and translation key terms and concepts, problem-solving questions, online debates, summarizing a research paper, attending a…
Descriptors: Translation, English (Second Language), Second Language Learning, Second Language Instruction
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Mirzajani, Hassan; HajiAlizadeh, Kobra; Gorji, Omolbanin Hashemi; Zerafat, Romina; Saravi, Hanieh Rasouli; Alami, Reza – International Journal of Education and Literacy Studies, 2015
Educational technology is a dynamic major which is ever developing. In the past, educational technology was one dimensional, but nowadays it has become multi-dimensional, flexible and learner-centered. A revolution has happened in teaching methods from the perspective of web. Novel technologies in web and new role of users' have led to the…
Descriptors: Web Sites, Editing, Collaborative Writing, Web 2.0 Technologies
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Adikaram, Arosha S. – Management Teaching Review, 2018
This article discusses how to overcome the language and cultural issues of using existing online videos in classroom discussions with nonnative English-speaking groups of students, through student-produced videos given as an authentic educational assignment. Implementation of the assignment and the use of student-produced videos in classroom…
Descriptors: Video Technology, English (Second Language), Second Language Learning, Assignments
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Pinto, Cristina; Cruz, Mário; Orange, Edite – MEXTESOL Journal, 2020
The European Primary Teacher Education programme (EPTE), a joint project from seven European Higher Education institutions, offers future primary school teachers the opportunity to participate in an international study programme, which includes the development of skills through different courses. The main aim of the project is to depart from the…
Descriptors: Elementary School Teachers, Teacher Education Programs, Student Participation, Preservice Teachers
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Richards, K. Andrew R.; Ressler, James D. – Journal of Physical Education, Recreation & Dance, 2016
Physical education teacher education programs have a responsibility to prepare students in the technical aspects of teaching physical education, while also helping them to develop an awareness of the micropolitical cultures of schools that have implications for the implementation of what has been learned. Without the latter, beginning teachers may…
Descriptors: Preservice Teachers, Curriculum Development, Physical Education, School Culture
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Reid, James; Gilardi, Filippo – Research-publishing.net, 2016
This paper describes an innovative project-based learning framework theoretically based on the ideas of Transmedia Storytelling, Participatory Cultures and Multiple intelligences that can be integrated into the f?lipped classroom method, and practically addressed using Content- Based Instruction (CBI) and Project-Based Learning (PBL) approaches.…
Descriptors: Curriculum Development, Student Projects, Active Learning, Integrated Curriculum
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Theodoropoulos, Anastasios; Antoniou, Angeliki; Lepouras, George – Education and Information Technologies, 2016
The students of a Greek junior high school collaborated to prepare the teaching material of a theoretical Computer Science (CS) course and then shared their understanding with other students. This study investigates two alternative teaching methods (collaborative learning and peer tutoring) and compares the learning results to the traditional…
Descriptors: Foreign Countries, Secondary Education, Peer Teaching, Junior High School Students
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Haydock, Karen – School Science Review, 2014
We sometimes struggle with the question of whether our primary goal is for students to recall or understand answers to questions, or for students to do science and improve their "scientific temper". This article describes how an enquiry-based laboratory experiment was carried out in which the stress was on the latter. The students…
Descriptors: Laboratory Experiments, Inquiry, Active Learning, Behavioral Objectives
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