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Ivanilse Calderon; Williamson Silva; Eduardo Feitosa – Informatics in Education, 2024
Teaching programming is a complex process requiring learning to develop different skills. To minimize the challenges faced in the classroom, instructors have been adopting active methodologies in teaching computer programming. This article presents a Systematic Mapping Study (SMS) to identify and categorize the types of methodologies that…
Descriptors: Foreign Countries, Undergraduate Study, Programming, Computer Science Education
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Purvi Shah; Nandini Ajit Gadekar; Steven S. Taylor – Journal of Marketing Education, 2025
Marketing education has undergone a significant shift toward experiential learning and interactive pedagogical approaches. This article demonstrates the potential of educational escape rooms (EERs) as a novel and innovative tool for enhancing student engagement in marketing education. Building on the literature on experiential learning, game-based…
Descriptors: Gamification, Educational Games, Competition, Game Based Learning
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Ernesto Colomo-Magaña; Alejandro Colomo-Magaña; Andrea Cívico-Ariza; Lauren Basgall – Journal of Technology and Science Education, 2024
Gamification involves making teaching processes fun with the intention of improving factors that affect learning, such as motivation. Although the focus is not on the game itself and the corresponding entertainment, its design and results provide an alternative for developing educational proposals that make students the protagonists and generate…
Descriptors: Preservice Teachers, Elementary School Teachers, Gamification, Teaching Methods
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Ana Castellano-Beltran – International Journal of Information and Learning Technology, 2025
Purpose: This article analyzes the practices university faculty members developed after participating in a training program on inclusive emerging technologies. The faculty members employed active methodologies such as gamification and flipped-learning using technological resources. Design/methodology/approach: A qualitative methodology was used to…
Descriptors: College Faculty, Gamification, Inclusion, Technology Uses in Education
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Xiao Li; Marc Mun~iz; Karlun Chun; Jonathan Tai; Francesca Guerra; Darrin M. York – Journal of Chemical Education, 2022
Atomic orbitals represent an essential construct used to develop chemical bonding models, upon which other more advanced chemistry topics are built. In this article, we share a series of active-learning activities and a gamified approach to develop students' representational competence about atomic orbitals and to engage students in learning the…
Descriptors: Learner Engagement, Chemistry, Science Instruction, Active Learning
Sheldon L. Eakins – ASCD, 2025
In this insightful and practical book, educator Sheldon L. Eakins sheds light on a pressing but often overlooked challenge in today's education system: the cultural disconnect between classroom norms and the diverse backgrounds of students. With a blend of analysis and hands-on teaching strategies, Eakins deftly explores the intersection of…
Descriptors: Classroom Techniques, Educational Strategies, Teaching Methods, Norms
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Garcia, Fabrício Wickey da Silva; Oliveira, Sandro Ronaldo Bezerra; Carvalho, Elielton da Costa – Informatics in Education, 2023
The contents taught in the programming subjects have a great relevance in the formation of computing students. However, these subjects are characterized by high failure rates, as they require logical reasoning and mathematical knowledge. Thus, establishing knowledge through the subject of algorithms can help students to overcome these difficulties…
Descriptors: Teaching Methods, Algorithms, Undergraduate Students, Computer Science Education
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Elena Carrión Candel; Cristina de-la-Peña; Beatriz Chaves Yuste – Education and Information Technologies, 2024
The scientific literature reveals the impact of applying game-based videos and gamification on undergraduates' learning. This work proposes, within an online context, using these educational strategies to make students the active protagonists of their learning. Therefore, this paper aims to analyze the students' perception of the effectiveness of…
Descriptors: Preservice Teachers, Student Attitudes, Active Learning, Teaching Methods
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Chutiporn Anutariya Ed.; Dejian Liu Ed.; Kinshuk Ed.; Ahmed Tlili Ed.; Junfeng Yang Ed.; Maiga Chang Ed. – Lecture Notes in Educational Technology, 2023
This book collects the proceedings of the 7th International Conference on Smart Learning Environments (ICSLE2023), held in Bangkok, Thailand, as a hybrid conference from 31st Aug to 1st Sep 2023. The proceedings focus on the interplay between pedagogy and technology, and their fusion towards the advancement of smart learning for a sustainable…
Descriptors: Educational Technology, Electronic Learning, Sustainability, Student Satisfaction