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Ioana Boghian, Editor; Gabriel Mares, Editor – Springer, 2025
This volume addresses issues related to inclusive education and gamification and offers practical ideas for using games and gamified learning as effective methodological tools in inclusive education and in promoting inclusion in education. The work is structured into a predominantly theoretical section, and an applicative, illustrative one. The…
Descriptors: Gamification, Inclusion, Teaching Methods, Educational Games
Mageswaran Sanmugam, Editor; Zuheir N. Khlaif, Editor; Wan Ahmad Jaafar Wan Yahaya, Editor; Zaleha Abdullah, Editor – Springer, 2025
This book explains how educators can use artificial intelligence in education to enhance student engagement and improve learning outcomes by sharing best practices for using AI to enhance learning quality and foster sustainable teaching. This book covers various topics related to the use of AI in education, from designing activities to using AI in…
Descriptors: Artificial Intelligence, Higher Education, Computer Uses in Education, Educational Innovation