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Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
Reed, Janet; Alterio, Brittany; Coblenz, Hannah; O'Lear, Taylor; Metz, Tomek – Journal of Interactive Learning Research, 2023
Generative artificial intelligence (AI) allows for the transformation of written text into artistic images of varying styles. Scholars and researchers are beginning to explore the benefits of this technology to improve reflective practices and critical analyses in education. The extent to which AI-generated images can be used in nursing education…
Descriptors: Nursing Education, Artificial Intelligence, Undergraduate Students, Teaching Methods
John Soboslai – Journal of Interactive Learning Research, 2025
Traditional methods of teaching religion often fail to capture the sensory and spatial dimensions of religious practices, leaving students with abstract understandings disconnected from lived experiences. This study pilots the use of extended reality resources--immersive 360-degree videos, enhanced video interviews, and virtual tours--as tools for…
Descriptors: Computer Simulation, Educational Resources, Teaching Methods, Religion Studies
Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
Alzahrani, Saad – Journal of Interactive Learning Research, 2021
This article presents a systematic instructional design procedure to develop a Computer-Assisted Vocabulary Acquisition (CAVA) software in a consistent and reliable way. The design process involves ADDIE fundamental elements: Analyse, Design, Development, Implementation, and Evaluation. This article will describe in detail each of the five ADDIE…
Descriptors: Computer Assisted Instruction, Instructional Design, Teaching Methods, Vocabulary Development
Boulden, Danielle Cadieux – Journal of Interactive Learning Research, 2017
One-to-one computing models, in which every student in a classroom is provided access to a digital device for instruction, have gained traction and popularity as an instructional model across United States classrooms and around the globe. This paper explores and evaluates these 1:1 computing models in K-12 learning environments through the lens of…
Descriptors: Models, Computer Uses in Education, Access to Computers, Teaching Methods
Chan, Fanny Fong Yee – Journal of Interactive Learning Research, 2020
The social media platform Facebook is increasingly used as a marketing tool. It may also be an efficient platform for learning engagement due to its widespread adoption by youth. A research project was conducted with 240 students at a metropolitan university in Hong Kong to explore the effectiveness of integrating Facebook with teaching and…
Descriptors: Instructional Effectiveness, Social Media, Marketing, College Students
Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
Heller, Bob – Journal of Interactive Learning Research, 2017
The unstructured conversations of students who chatted with Freudbot in his Second Life virtual office over a 32-month period were examined in order to better understand the nature of the virtual relationship between students and conversational agents (CA) as historical figures. This research builds on past work that examined these conversations…
Descriptors: Computer Simulation, Computer Mediated Communication, Teaching Methods, Discourse Analysis
Yang, Junhe; Ding, Juncheng – Journal of Interactive Learning Research, 2021
Preparing for back-to-school is essential, and it is also complicated because it involves different groups of people, and they have different needs. Pandemics, like COVID-19, make the situation even more difficult. Better preparation during a pandemic needs a comprehensive understanding of the situation. However, few studies have provided such…
Descriptors: Content Analysis, Discourse Analysis, Social Media, Computer Mediated Communication
Nehaya Alhamed; Matthew Ohlson – Journal of Interactive Learning Research, 2021
Technology has greatly impacted education around the world, including in Saudi Arabia. Educational technology supports teaching and learning processes, and its integration into schools supports successful initiatives to improve learning in the classroom. Introducing a new technology resource, such as computer tablets, into learning settings is…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Textbooks
Fougt, Simon Skov; Misfeldt, Morten; Shaffer, David Williamson – Journal of Interactive Learning Research, 2019
This study explores the concept of authenticity in education, which has been, over the last 25 years, a powerful metaphor for educational practice, particularly as a guiding principle for some technological innovations that support student learning. The concept of authenticity has a variety of meanings, although a dominant interpretation is that…
Descriptors: Authentic Learning, Experiential Learning, Computer Assisted Instruction, Class Activities
Rauschenberger, Maria; Willems, Andreas; Ternieden, Menno; Thomaschewski, Jörg – Journal of Interactive Learning Research, 2019
Gamification is an established concept to apply game elements in different contexts to engage and motivate users. Gamification has been successfully used in various use cases and applications as well as general frameworks have been established. To support the design of learning environments in order to improve students' engagement and motivation,…
Descriptors: Computer Games, Student Motivation, Guidelines, Learner Engagement
Kohls, Christian; Münster, Guido; Dubbert, Dennis; Dural, Meryem – Journal of Interactive Learning Research, 2018
This article describes design patterns of mobile apps for hybrid learning spaces, which often blurs the distinction between digital and non-digital, physical and virtual, online and offline, on-campus and off campus, and academic and non-academic environments. We describe relevant existing design patterns that are helpful for thinking about hybrid…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education

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