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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2024
Background: Society requires individuals to have the ability to synthesise knowledge from diverse sources, typically acquired through science, technology, engineering, and mathematics (STEM) education. Objectives and Methods: We utilised a moderately rigorous design to investigate the effects of combining a hands-on STEM activity with active…
Descriptors: Knowledge Level, Teaching Methods, Flipped Classroom, Academic Achievement
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Lixin Wang – Journal of Computer Assisted Learning, 2025
Background: This paper represents an empirical study that examines the impact of specific teaching methods on the effectiveness of preschool music education. Objectives: The current study seeks to determine whether the integration of digital technology improves the music learning outcomes of preschoolers. Methods: The author compared the learning…
Descriptors: Foreign Countries, Preschool Children, Preschool Curriculum, Preschool Education
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Yeh, Y. -c.; Lin, C. S. – Journal of Computer Assisted Learning, 2018
Although cultivating creativity is greatly emphasized in elementary school education and that digital games can be a promising tool for improving creativity, little research has been conducted to identify and explore how player-related factors might influence the learning outcomes of digital creativity games. This study identifies 3 individual…
Descriptors: Goal Orientation, Academic Achievement, Structural Equation Models, Self Efficacy
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Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M. – Journal of Computer Assisted Learning, 2014
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Descriptors: Foreign Countries, Creativity, Elementary School Students, Science Instruction
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Trimmel, Michael; Bachmann, Julia – Journal of Computer Assisted Learning, 2004
Effects on cognitive performance, social atmosphere, communication, motivation and aspects of strain were investigated when laptops were integrated in classrooms. According to a quasi-experimental design 27 laptop students were compared with 22 non-laptop students from the same high school, aged 17-18 years. Results of tests and questionnaires…
Descriptors: Student Motivation, Interpersonal Relationship, Computer Uses in Education, High School Students