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Przybylla, Mareen; Romeike, Ralf – Informatics in Education, 2014
Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic…
Descriptors: Computer Science Education, Learning Activities, Course Descriptions, Design
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Hjorth, Arthur; Wilensky, Uri – Informatics in Education, 2014
In spite of decades of use of agent-based modelling in social policy research and in educational contexts, very little work has been done on combining the two. This paper accounts for a proof-of-concept single case-study conducted in a college-level Social Policy course, using agent-based modelling to teach students about the social and human…
Descriptors: Urban Planning, Constructivism (Learning), Case Studies, Public Policy
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Rinderknecht, Christian – Informatics in Education, 2014
We survey the literature about the teaching and learning of recursive programming. After a short history of the advent of recursion in programming languages and its adoption by programmers, we present curricular approaches to recursion, including a review of textbooks and some programming methodology, as well as the functional and imperative…
Descriptors: Teaching Methods, Learning Processes, Visualization, Animation
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Pretelín-Ricárdez, Angel; Sacristán, Ana Isabel – Informatics in Education, 2015
We present some results of an ongoing research project where university engineering students were asked to construct videogames involving the use of physical systems models. The objective is to help them identify and understand the elements and concepts involved in the modelling process. That is, we use game design as a constructionist approach…
Descriptors: Video Games, Engineering Education, College Students, Design
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Štuikys, Vytautas; Burbaite, Renata; Damaševicius, Robertas – Informatics in Education, 2013
The paper's contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and…
Descriptors: Educational Technology, Robotics, Computer Science Education, Teaching Methods
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Pásztor, Attila; Pap-Szigeti, Róbert; Lakatos Török, Erika – Informatics in Education, 2010
In this article we try to show how new devices and methods can help in the education of programming. At Kecskemét College programmable mobile robots and instead of behavioral, the constructivist pedagogical methods were used. Our experiments have proved our hypothesis as the improved new methodical education using devices can give more practical…
Descriptors: Robotics, Programming, Experimental Groups, Control Groups