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Nilsook, Prachyanun; Utakrit, Nattakant; Clayden, Judy – Educational Technology, 2014
Imagination is a powerful engine that can drive people to bring their ideas, dreams, and desires to reality. The imagination constructs stories that lead people to create. Combining imagination with engineering knowledge creates inventions which initially might seem fantastic. The authors provide in this article a brief overview of a successful…
Descriptors: Creativity, Thinking Skills, Imagination, Scientific Concepts
Haughton, Noela A.; Yeh, Kuo-Chuan; Nworie, John; Romero, Liz – Educational Technology, 2013
As with any innovation, the adoption and diffusion of digital technologies in higher education have also brought unintended consequences. This article discusses the unintended misuse of these technologies in the higher education setting. Depending upon severity, these consequences discussed--distraction, addiction, academic dishonesty, and…
Descriptors: Information Technology, Teaching Methods, Internet, Bullying
Polly, Drew – Educational Technology, 2011
Technology has been shown to positively influence student learning when students explore technology-rich tasks that simultaneously require them to use higher-order thinking skills (HOTS), such as analyzing or evaluating information or creating new representations of knowledge. Educational technology researchers have posited that in order for…
Descriptors: Educational Technology, Thinking Skills, Task Analysis, Teaching Methods
Wong, Yin-Mei; Tan, Seng-Chee – Educational Technology, 2009
The authors propose using the Enter-the-Story teaching method for language learning in Multi-User Virtual Environments (MUVEs). A MUVE's immersive story-world imbued with rich cultural artifacts provides an appealing environment for young learners to learn a language by taking on roles in a story and describing their imaginative experience in the…
Descriptors: Virtual Classrooms, Teaching Methods, Educational Environment, Case Studies
Duffy, Thomas M.; Raymer, Pamela L. – Educational Technology, 2010
This article focuses on the practical issues in implementing instructional approaches based on constructivist views of learning. The authors do not view this as a procedural guide, but rather believe that the design of these inquiry based learning (IBL) approaches must be guided by the view of learning represented in constructivist frameworks.…
Descriptors: Constructivism (Learning), Inquiry, Active Learning, Teaching Methods
Wilson, Brent G. – Educational Technology, 1995
Defines constructivist learning environments and explains why the idea is worthy of study. Discussion includes the different assumptions underlying common metaphors for instruction, the idea of learning environments, the outcomes of learning environments, and the components or functions that make up learning environments. (JMV)
Descriptors: Constructivism (Learning), Educational Environment, Educational Methods, Metaphors
Carrier, Carol; McNergney, Robert – Educational Technology, 1979
Discusses the individualization of instruction as it relates to learner characteristics, instructional environment, instructional treatment, and their interaction. Practical considerations for learners, instructional treatments, and learning outcomes emanating from the literature on aptitude-treatment interaction are suggested. (RAO)
Descriptors: Aptitude Treatment Interaction, Educational Environment, Essays, Individualized Instruction
Vahey, Philip; Roschelle, Jeremy; Tatar, Deborah – Educational Technology, 2007
This article discusses the importance of private interactions, in which a student works alone with learning materials, and public interactions, in which a group of students engage in discourse around learning materials. While traditional technology requires that designers choose one type of interaction over another, the authors show how handheld…
Descriptors: Interpersonal Communication, Interaction, Computers, Telecommunications
Gallini, Joan K. – Educational Technology, 1983
Argues that computer assisted instruction (CAI) contributes to a creative environment for students with varying abilities by encouraging student self-selection, exploration of new ideas and divergent thinking skills, and interaction between tutor and learner. An example of computer use to spur creativity is included. Fourteen references are…
Descriptors: Computer Assisted Instruction, Creative Thinking, Educational Environment, Instructional Improvement
Savery, John R.; Duffy, Thomas M. – Educational Technology, 1995
Discusses the link between the theoretical principles of constructivism, the practice of instructional design, and the practice of teaching. Defines constructivism, lists three primary principles of learning and understanding, identifies eight instructional principles needed for the design of constructivist learning environments, and presents a…
Descriptors: Constructivism (Learning), Educational Environment, Educational Principles, Educational Theories
Morrison, Donald; Collins, Allan – Educational Technology, 1995
Introduces epistemic game theory as a framework for thinking about the design of "constructivist" learning environments, and offers examples and suggestions for epistemic games in classrooms. Discusses epistemic complexity, epistemic game theory, the development of epistemic fluency, and the role of technology in the development of…
Descriptors: Constructivism (Learning), Educational Environment, Educational Games, Educational Theories
Cennamo, Katherine S.; Holmes, Glen – Educational Technology, 2001
Discusses the need for increased emphasis on client relations in instructional technology programs of study and describes a graduate course that was developed to meet that need for experiential learning and practice. Explains the model of cognitive apprenticeship learning environments used which includes the sociology, methods, content, and…
Descriptors: Educational Environment, Educational Sociology, Educational Technology, Experiential Learning
Lamb, Annette – Educational Technology, 2003
Provides practical ideas for "raising the bar" on student, technology-rich projects as teachers and learners work together to transform the learning environment. Explores levels of complexity in student products and determines what is realistic in terms of matching standards and activities with time and resources. (Author/AEF)
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Environment, Educational Resources
Berliner, David C. – Educational Technology, 1992
Discusses future changes in instruction, particularly in grades five through nine. Highlights include technology-induced changes; changes in the authority structure, including teachers as managers of information; multidimensional learning environments; rate of learning, including time on task; curriculum knowledge of teachers; thinking skills and…
Descriptors: Class Activities, Educational Environment, Educational Technology, Educational Testing