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Brynjar Olafsson; Gisli Thorsteinsson – Design and Technology Education, 2024
The use of makerspaces in Norwegian compulsory education is growing. However, using maker-centred learning to support creativity has yet to be examined extensively in the Norwegian context. Consequently, the aim of this research is to explore Norwegian makerspace teachers' conceptions of the use of maker-centred learning to augment creative…
Descriptors: Foreign Countries, Teacher Attitudes, Creativity, Shared Resources and Services
Corazzo, James; Gharib, Layla – Design and Technology Education, 2021
This study aims to improve understanding of the design studio as a setting where formal and informal pedagogies intersect. We argue that the informal dimension of learning has an essential but under-acknowledged role in contributing to the development of design students. Our research focuses on students' everyday routines and their associated…
Descriptors: Design, Informal Education, Teaching Methods, Learning Activities
Felek, Seval Özgel; Gül, Özge – Design and Technology Education, 2019
The aim of this research is to search and find strategies of creativity in teaching in the interior architecture design studio. There are lots of ways for training architects all over the world, instructors find their own way and style. Most design education, also architectural design, occurs through the studio system. Design studios embed…
Descriptors: Creativity, Design, Teaching Methods, Learning Strategies
Østergaard, Thomas – Design and Technology Education, 2021
According to UNESCO (2012) pedagogies associated with Educations for Sustainable Development (ESD) should spur and inspire students to think critically, ask questions and reflect. The assumption is, that pedagogies are moving towards student-centred participatory learning. Still, the educator is at the core of the transition towards developing…
Descriptors: Sustainable Development, Educational Change, Teacher Attitudes, World Views
Buckley, Jeffrey; Seery, Niall – Design and Technology Education, 2018
Design activities form an extensive part of design and technology education with a link being posited within the pertinent literature between the cognitive activity of learning and the cognitive activity of design. It is therefore critical that design educators' understand the effects that design constraints can have on the learning process. This…
Descriptors: Design, Learning Processes, Student Reaction, Qualitative Research
McLain, Matt; McLain, Mel; Tsai, Jess; Martin, Mike; Bell, Dawne; Wooff, David – Design and Technology Education, 2017
Working with contexts is a key component to design and technology activity and education. The most recent iteration of the national curriculum programme of study for design and technology, in England, sets out that children between the ages of 5 and 7 "should work in a range of relevant contexts" (DfE, 2013, p.193); suggested contexts…
Descriptors: Foreign Countries, Case Studies, Folk Culture, Fairy Tales
Taboada, Manuela; Coombs, Gretchen – Design and Technology Education, 2014
This paper provides a contextual reflection for understanding best practice teaching to first year design students. The outcome (job) focussed approach to higher education has led to some unanticipated collateral damage for students, and in the case we discuss, has altered the students' expectations of course delivery with specific implications…
Descriptors: Best Practices, College Freshmen, Teaching Methods, Design
Duell, Christian; Wright, Natalie; Roxburgh, Joanna – Design and Technology Education, 2014
Education in the 21st century demands a model for understanding a new culture of learning in the face of rapid change, open access data and geographical diversity. Teachers no longer need to provide the latest information because students themselves are taking an active role in peer collectives to help create it. This paper examines, through an…
Descriptors: Design, Online Courses, Educational Change, Rural Areas
Neo, Mai; Neo, Tse-Kian – Design and Technology Education, 2013
Research has shown that students have graduated from institutions of higher learning with a lack of creativity and critical-thinking thinking skills. This mismatch in skills has resulted in a nationwide initiative in using technology in the classroom to create a learning environment that would stimulate students' creative and problem-solving…
Descriptors: Creativity, Foreign Countries, Constructivism (Learning), Higher Education
Aston, Sally; Jackson, Dot – Design and Technology Education, 2009
This paper outlines reflections by two tutors in Initial Teacher Education on ways design and technology (D&T) has been included in cross-curricular modules at our institution. These modules were a new addition to our courses in response to a conviction by tutors that cross-curricular teaching and learning in primary schools is important for…
Descriptors: Foreign Countries, Tutors, Design, Technology
Leahy, Keelin; Gaughran, William; Seery, Niall – Design and Technology Education, 2009
Design is a discipline which involves many domains, skills and professions. Design practice in Technology education in the Irish second level (high school) context is not a representation of the professional realm of design. Design education in the Irish second level system is generally structured on a linear design process and associated…
Descriptors: Cognitive Style, Teaching Styles, Educational Technology, Design

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