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Stickler, Ursula; Emke, Martina – CALICO Journal, 2023
This article explores the future of language teaching in the light of recent developments. It is set against the background of the COVID-19 pandemic, which accelerated technology-related changes within the field. The article outlines factors that have contributed to a shift in the role of language teachers, followed by a depiction of the…
Descriptors: Educational Change, Futures (of Society), COVID-19, Pandemics
DeMolder, Jessica; Wiseman, David; Graham, Charles; Hill, Camellia – CALICO Journal, 2023
Over the past decades, but particularly as a response to the global pandemic, online language technologies have made blended approaches increasingly practical for the language learning classroom. Despite the growing interest in blended learning generally, research has shown an overemphasis on comparative studies (Goertler, 2019), and left the…
Descriptors: Blended Learning, Teaching Methods, Second Language Learning, Second Language Instruction
Kochem, Tim; Beck, Jeanne; Goodale, Erik – CALICO Journal, 2022
Technology has paved the way for new modalities in language learning, teaching, and assessment. However, there is still a great deal of work to be done to develop such tools for oral communication, specifically tools that address suprasegmental features in pronunciation instruction. Therefore, this critical literature review examines how…
Descriptors: Computer Software, Teaching Methods, Audio Equipment, Computer Assisted Instruction
Taguchi, Naoko; Dixon, Daniel H. – CALICO Journal, 2023
Game-based instruction has been praised as an effective approach to second language (L2) development, as it can provide a low-stakes, fun, and engaging learning environment. However, in designing digital games for L2 learning, it is important to consider how various game designs and mechanics can affect learning gains. In the current study…
Descriptors: Game Based Learning, Teaching Methods, Feedback (Response), Pragmatics
Hubbard, Philip; Colpaert, Josef – CALICO Journal, 2019
From its beginnings, computer-assisted language learning (CALL) has been widely seen as an enterprise that draws on inputs from multiple disciplines. Scholars tracking the development of such enterprises in other domains have developed generally accepted terminology distinguishing concepts of multidisciplinarity, interdisciplinarity, and…
Descriptors: Interdisciplinary Approach, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Estela Ene; Thomas A. Upton – CALICO Journal, 2024
Teacher-moderated online chats are a common option for conducting writing conferences with students. The efficacy of chat sessions is impacted by the expectations for and structure of these sessions. This corpus-based study used a move analysis to determine the purposes and organization of 129 chats between 3 experienced teachers and 106 students…
Descriptors: Teacher Student Relationship, Computer Mediated Communication, English (Second Language), Second Language Learning
Bahari, Akbar; Eamer, Allyson; Hughes, Janette – CALICO Journal, 2022
The use of educational technologies to teach a second language (L2) in general, and L2 vocabulary in particular, has mass appeal among computer-assisted language learning (CALL) practitioners. The main objective of the present study is to report the challenges and affordances of technologies used for computer-assisted vocabulary learning (CAVL),…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
Jones, Linda C.; Jennings, Freddie J. – CALICO Journal, 2022
This current study examined the effects of full captions (n = 37), keyword captions (n = 38), and no captions (n = 37) on students' ability to gain pictorial knowledge from a 5 minutes and 52 seconds French language video. After completing a pre-vocabulary recognition test to determine the level of equality between groups, students watched the…
Descriptors: Teaching Methods, Captions, Video Technology, Second Language Learning
Yuchan Gao – CALICO Journal, 2024
Content-language integration has been perceived to be an effective approach in second and foreign language learning. However, it can be challenging to implement in content classes, especially in science classrooms. Researchers have suggested using tasks and games to help design diverse opportunities for language and content learning; in…
Descriptors: Game Based Learning, Computer Assisted Instruction, Teaching Methods, Science Instruction
Joshua Matthews; Kriss Lange – CALICO Journal, 2024
Aural vocabulary knowledge (AVK) of high-frequency words is critical for second language listening comprehension. However, learners of English as a foreign language (EFL), despite considerable periods of language study, often do not have the AVK needed for basic communicative competence. A mixed methods approach is applied to determine whether…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Dizon, Gilbert – CALICO Journal, 2023
While primary studies on technology-mediated informal foreign language (FL) learning are increasingly popular, research synthesis on self-directed FL learning in incidental, out-of-class contexts are scarce. Therefore, this article seeks to address this gap in the literature through a qualitative research synthesis (QRS) on language learning in…
Descriptors: Second Language Learning, Second Language Instruction, Qualitative Research, Teaching Methods
Bacca-Acosta, Jorge; Tejada, Julian; Lampropoulos, Georgios; Avila, Cecilia – CALICO Journal, 2023
Virtual reality (VR) is gaining momentum in language education thanks to technological advances and technology at a cost that is affordable for deploying a learning experience. However, there is a need for more research to identify the topics that are most suitable to be taught using VR in English as a foreign language (EFL) courses. In order to…
Descriptors: Eye Movements, English (Second Language), Second Language Learning, Second Language Instruction
Tang, Xiaofei; Taguchi, Naoko – CALICO Journal, 2020
A well-designed game can offer enormous opportunities for pragmatics learning by providing an immersive environment where learners can practice L2 in a variety of social contexts. To examine the applicability of gaming to L2 pragmatics learning, this study used the platform "Unity" to develop a scenario-based digital game…
Descriptors: Phrase Structure, Pragmatics, Feedback (Response), Second Language Learning
Stephanie Link; Robert Redmon; Yaser Shamsi; Martin Hagan – CALICO Journal, 2024
Artificial intelligence (AI) for supporting second language (L2) writing processes and practices has garnered increasing interest in recent years, establishing AI-mediated L2 writing as a new norm for many multilingual classrooms. As such, the emergence of AI-mediated technologies has challenged L2 writing instructors and their philosophies…
Descriptors: English for Academic Purposes, Teaching Methods, Second Language Learning, Second Language Instruction
Sundberg, Ross; Cardoso, Walcir – CALICO Journal, 2020
This pilot study examines users' perceptions of Bande à Part, a music application designed for learners of French. The technology acceptance model (TAM) was adopted to investigate users' perceptions of the app's usability and potential for second language (L2) learning. The model's two constructs, perceived usefulness and perceived ease of use,…
Descriptors: French, Second Language Learning, Second Language Instruction, Computer Software