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Stead, Amanda; Lemoncello, Rik; Fitzgerald, Caitlin; Fryer, Melissa; Frost, Marcia; Palmer, Rachael – Teaching and Learning in Communication Sciences & Disorders, 2020
Simulation practices are growing in both popularity and necessity within speech pathology programs. Simulation use can serve to not only minimize client risk but to increase student confidence and competence prior to patient contact, particularly with low incidence or medically fragile patients. This paper describes and reflects on four individual…
Descriptors: Clinical Experience, Patients, Simulation, Graduate Students
Tromba, Peter – Learning & Leading with Technology, 2013
The core of instruction is the interaction between the student, the content, and the teacher. Good instructional design accounts for the students' needs and interests by personalizing the core to each student. Video games and simulations are one way to meet student needs and leverage their interests for increased student learning. In the 2011-12…
Descriptors: Middle Schools, Computer Games, Teaching Methods, Video Games
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Powers, Richard B.; Kirkpatrick, Kat – Simulation & Gaming, 2013
Playing With Conflict is a weekend course for graduate students in Portland State University's Conflict Resolution program and undergraduates in all majors. Students participate in simulations, games, and experiential exercises to learn and practice conflict resolution skills. Graduate students create a guided role-play of a conflict. In addition…
Descriptors: Majors (Students), Conflict, Graduate Students, Conflict Resolution
KERSH, BERT Y. – 1963
THE OBJECTIVES OF THIS STUDY WERE TO DEVELOP A PROGRAM OF CLASSROOM SIMULATION FOR THE PRESERVICE EDUCATION OF ELEMENTARY SCHOOL TEACHERS AND TO CONDUCT A TEST OF THAT PROGRAM. A SINGLE SIXTH-GRADE CLASSROOM WAS SIMULATED THROUGH THE USE OF FILMS AND PRINTED MATERIALS. A TEST GROUP OF 40 STUDENTS, DIVIDED INTO 4 GROUPS, WAS PRESENTED WITH 60…
Descriptors: Audiovisual Aids, Classroom Techniques, Elementary School Teachers, Experimental Programs