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Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Ertl, Hubert – 2000
This book examines modularization in the German system of initial vocational education and training. After examining the underlying concept of modularization (providing training through self-contained units that can be combined in different ways), the book presents an overview of modularization as it occurs in Spain, Scotland, France, and the…
Descriptors: Curriculum, Curriculum Development, Developed Nations, Educational Change
Peer reviewedSchlange, Lisa – Teaching and Change, 1995
"The Systemic Initiative for Montana Mathematics and Science," based on a successful Dutch nontraditional curriculum, was used by a mathematics teacher to help ninth graders apply previously learned skills. Creative learning modules provided hands-on experience and helped students carry concrete knowledge to more abstract levels,…
Descriptors: Creative Teaching, Experiential Learning, Foreign Countries, Grade 9

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