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Galatsopoulou, Fani; Kenterelidou, Clio; Kotsakis, Rigas; Matsiola, Maria – Education Sciences, 2022
Audiovisual content is highly employed in modern education curricula. This study aimed to identify students' perceptions regarding the use of video in the courses they attend. Quantitative research was conducted among students of journalism and communication studies. Four courses were used for this study that employ video-based and video-assisted…
Descriptors: Student Attitudes, Video Technology, Active Learning, Vignettes
Kapsala, Nausica; Galani, Apostolia; Mavrikaki, Evangelia – Center for Educational Policy Studies Journal, 2022
The nature of science describes what science is, how it works, and its interactions with society under the perspectives of philosophy, history, sociology, and psychology of science. Understanding it is an essential aspect of scientific literacy. Given the critical role that school textbooks hold, considering what is taught and how it is taught in…
Descriptors: Scientific Principles, Science Instruction, Teaching Methods, Secondary School Students
Paxinou, Evgenia; Panagiotakopoulos, Christos T.; Karatrantou, Anthi; Kalles, Dimitrios; Sgourou, Argyro – Biochemistry and Molecular Biology Education, 2020
This study presents the integration of three different teaching scenarios, during biology laboratory lessons, with the overall aim of exploring the potential predominant effectiveness of teaching and improvement of students' learning, by the use of the three-dimensional virtual reality educational tool Onlabs, versus more traditional didactic…
Descriptors: Biology, Science Instruction, Computer Simulation, Instructional Effectiveness
Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2019
The continuous technological development nowadays acts ancillary and supportively in student-centered learning, in both formal and informal education settings. Effective learning environments, such as the AppInventor software, could spark the students' interest and allow them to develop programming skills and strengthen their algorithmic…
Descriptors: Computer Software, Student Centered Learning, Programming Languages, Foreign Countries
Chatzipanteli, Athanasia; Digelidis, N.; Karatzoglidis, C.; Dean, R. – Physical Education and Sport Pedagogy, 2016
Background: "Teaching games for understanding" (TGfU) is a tactical-game approach to teaching, in which participants are learning via the processes intrinsic to the games themselves. Purpose: The aim of the study was to examine the effectiveness of a tactical-game model in promoting metacognitive behaviour in elementary-school students.…
Descriptors: Teaching Methods, Educational Games, Metacognition, Elementary School Students
Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
Sifakakis, Polychronis; Tsatsaroni, Anna; Sarakinioti, Antigone; Kourou, Menie – Journal of Educational Administration and History, 2016
This article explores the localisation of the global and European discourse of educational governance in the Greek education system through the changes that have been introduced in the field of education administration since 2009 by the then socialist government. Our research aims to contribute to the critical policy literature on the spreading…
Descriptors: Governance, Educational Change, Educational Administration, Foreign Countries
Birbili, Maria – Early Child Development and Care, 2013
In early childhood education, opportunities for developing children's thinking skills are unlimited. One of the most effective teaching strategies for this purpose is open-ended questioning. The study presented here aimed to explore the degree to which Greek early childhood teachers promote the development of thinking skills in their pupils. Data…
Descriptors: Thinking Skills, Foreign Countries, Young Children, Early Childhood Education
Styliaras, Georgios; Koukopoulos, Dimitrios – Journal of Educational Multimedia and Hypermedia, 2012
The needs of everyday life for communication and interactivity anywhere and at anytime have led to the tremendous development of mobile devices and applications. Nowadays, we want to have access to enhanced services with high quality at indoor and outdoor environments. Smartphone is a clever new media that supports interactivity and communication…
Descriptors: Cultural Background, Internet, Handheld Devices, Telecommunications