NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20261
Since 202538
Since 2022 (last 5 years)140
Since 2017 (last 10 years)145
Since 2007 (last 20 years)146
Laws, Policies, & Programs
Assessments and Surveys
Florida State Student…1
What Works Clearinghouse Rating
Showing 1 to 15 of 146 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chrizaan Grobbelaar; Liezel Alsemgeest – Adult Learning, 2026
Many individuals worldwide retire financially unprepared. The most evident factor for low retirement savings is due to a lack of retirement planning, especially from an early age. Financial literacy is a key element in navigating the current complex financial landscape, as it enables the individual to effectively manage personal finances and make…
Descriptors: Gamification, Teaching Methods, Retirement, Planning
Peer reviewed Peer reviewed
Direct linkDirect link
Natalija Bošnjakovic; Ivana Ðurdevic Babic – Technology, Knowledge and Learning, 2025
To improve and facilitate the acquisition of learning outcomes, teachers often use innovative teaching methods such as gamification to keep students' attention and increase their motivation. In recent years, the use of educational data mining (EDM) methods to explore academic topics has increased. With the expansion of EDM, a gap in the literature…
Descriptors: Data Collection, Gamification, Teaching Methods, Attention
Peer reviewed Peer reviewed
Direct linkDirect link
Clément Desgourdes; Liliane Carmagnac; Caroline Rosaleen O'Neill – International Journal of Educational Management, 2025
Purpose: Interest in gamification as a relevant and innovative pedagogical tool has increased in recent years among academics and educators. While considerable literature has focused on the effectiveness of gamified learning, little is known about the motivations behind its adoption. By examining teachers' perspectives, which are often overlooked,…
Descriptors: Gamification, Teaching Methods, Foreign Countries, Adoption (Ideas)
Peer reviewed Peer reviewed
Direct linkDirect link
Samuel J. Richardson; A. P. McRobert; D. Vinson; C. J. Cronin; C. Lee; S. J. Roberts – Quest, 2024
This study represents the first comprehensive qualitative systematic review on sport coaches' and teachers' perceptions and application of Game-Based Approaches (GBA) and Constraints-Led Approach (CLA). From searching 12 electronic academic databases from 1982 to 2020, 29 studies met the eligibility criteria and were included in the meta-study.…
Descriptors: Athletic Coaches, Teacher Attitudes, Educational Games, Content Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Noemi Honorato; Aiganym Soltiyeva; Wilk Oliveira; Saul Emanuel Delabrida; Juho Hamari; Madina Alimanova – Smart Learning Environments, 2024
The education of autistic children presents significant challenges, compelling various educational stakeholders to seek solutions that can enhance teaching and learning experiences for these individuals. Among the most promising strategies are gameful approaches, including gamification, card games, and simulators. Despite recent efforts,…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Gamification, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kingkarn Buranasinvattanakul – Journal of Education and Learning, 2024
The purposes of this research were to: 1) develop and determine the efficiency of instruction media in board games to enhance the capability in the Development of Thai Textbook and the happiness in learning for undergraduate students, 2) compare the undergraduate students' learning capability in the Development of Thai Textbook before and after…
Descriptors: Teaching Methods, Media Literacy, Foreign Countries, Textbooks
Peer reviewed Peer reviewed
Direct linkDirect link
Marissa L. Clapson; Shauna Schechtel; Brian Gilbert; Vivian Janet Mozol – Journal of Chemical Education, 2023
Gamification of learning in chemistry education is a growing field. Chemistry themed escape room activities, incorporating course learning objectives into puzzle solution, have become a popular tool allowing for students to apply course knowledge in novel settings. Escape room activities, like their public counterparts, provide subtle guidance to…
Descriptors: Scientific Concepts, Chemistry, Gamification, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Emery Bosch; Jonathan Sun; Andrew Wang; Jin Kim Montclare – Journal of Education, 2025
Gamified simulations, integrating gameplay into education, cater to younger learners' digital preferences and align with Next Generation Science Standards. Current virtual modules focus on advanced high school classes, leaving a gap for middle school students. This study investigated the impact of substituting recitations in a 6th-grade ecology…
Descriptors: Grade 6, Ecology, Environmental Education, Gamification
Peer reviewed Peer reviewed
Direct linkDirect link
Kat A. Sanders; Adam M. Taylor – Anatomical Sciences Education, 2025
The language of anatomy, with its roots in Ancient Greek and Roman languages, is complex and unfamiliar to many. Its complexity creates a significant barrier to public knowledge and understanding of anatomy--many members of the public find themselves asking "what does it mean?", and this can manifest as poor health literacy and outcomes.…
Descriptors: Anatomy, Language Usage, Science Education, Public Education
Peer reviewed Peer reviewed
Direct linkDirect link
Pumudu A. Fernando; H. K. Salinda Premadasa – Educational Technology & Society, 2024
Children born after 2010 are labelled as members of Generation Alpha, who currently pursue their primary education. Gamification and game-based learning methodologies have gained popularity in the global education sector in the recent past. The goal of this study is to investigate the present state of adopting gamification and game-based learning…
Descriptors: Gamification, Game Based Learning, Literature Reviews, Elementary School Students
Jeremy Jon Bro – ProQuest LLC, 2023
Secure Code Education (SCE) is the compliance requirement for many organizations in the U.S. Consequently, many U.S. companies spend large sums on programs and tooling to meet this requirement and to upskill their developers. This tooling is largely underutilized. Classes beyond the bare required minimum are often not taken advantage of, leaving…
Descriptors: Coding, Gamification, Vignettes, Programming
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yuyun Elizabeth Patras; Muhammad Japar; Yuli Rahmawati; Rais Hidayat – Educational Process: International Journal, 2025
Background/purpose: Globalization and the advancement of communication technology have increased diversity and complexity, including in education. Diversity is currently in classrooms. This situation adds a need for multicultural competence. Materials/methods: This research explains the creation of new products through learning models to develop…
Descriptors: Culturally Relevant Education, Teaching Methods, Indigenous Knowledge, Gamification
Peer reviewed Peer reviewed
Direct linkDirect link
Dhanya Pramod – Journal of Applied Research in Higher Education, 2025
Purpose: The growth of the internet, access to technology and rapid digital transformations have paved the way for developing attack surfaces for individuals and organizations. There is a dire need to provide cybersecurity awareness most effectively. Gamification-based platforms have evolved to make cybersecurity education more engaging and…
Descriptors: Gamification, Computer Security, Information Security, Training
Peer reviewed Peer reviewed
Direct linkDirect link
Lorena Latre-Navarro; Alejandro Quintas-Hijós; María-José Sáez-Bondía – Anatomical Sciences Education, 2024
According to self-determination theory, the need for competence, autonomy, and relatedness has been associated with intrinsic motivation. Fulfilling basic psychological needs can lead to better learning, academic performance, and well-being. In this study, an anatomy program integrated gamification and drawing methods to explore their influence on…
Descriptors: Anatomy, Gamification, Freehand Drawing, Student Needs
Peer reviewed Peer reviewed
Direct linkDirect link
Kai Guo; Yuchun Zhong; Zamzami Zainuddin; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Given the crucial role of writing in both academic and workplace settings, teachers should constantly seek effective ways to improve their students' writing skills. The use of games or their elements to support the teaching and learning of writing has gained much attention in language education studies. Despite the increasing number of empirical…
Descriptors: Game Based Learning, Educational Games, Writing Instruction, Teaching Methods
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10