Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Problem Solving | 4 |
| Teaching Methods | 4 |
| Mathematics Instruction | 3 |
| Student Attitudes | 3 |
| Teacher Attitudes | 3 |
| Computer Software | 2 |
| Educational Technology | 2 |
| Programming | 2 |
| Coding | 1 |
| Cooperative Learning | 1 |
| Creative Thinking | 1 |
| More ▼ | |
Author
| Calder, Nigel | 4 |
| Murphy, Carol | 1 |
| Rhodes, Kate | 1 |
Publication Type
| Reports - Research | 4 |
| Journal Articles | 2 |
| Speeches/Meeting Papers | 2 |
Education Level
| Elementary Education | 3 |
| Grade 10 | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| New Zealand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Calder, Nigel; Rhodes, Kate – Mathematics Education Research Group of Australasia, 2021
This paper reports on two teachers' perceptions as part of a project examining the learning that took place when 9 and 10-year-old children used "ScratchMaths" in their programme. The project used design-based methodology, which incorporated video-recorded classroom excerpts, teacher interviews, and teacher analysis and review of their…
Descriptors: Programming, Mathematics Education, Cooperative Learning, Thinking Skills
Calder, Nigel; Murphy, Carol – Mathematics Education Research Group of Australasia, 2018
This paper reports on an aspect of a research project that examined the use of apps in primary school mathematics programmes. It reports teacher and student perspectives on how they used a range of digital tools within the apps to solve problems. We consider the interplay between the affordances of the mobile technologies, including…
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Student Attitudes
Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
Calder, Nigel – Teachers and Curriculum, 2013
This paper examines how mathematical understandings might be facilitated through student-centred inquiry. Data is drawn from a research project on student-centred inquiry learning that situated mathematics within authentic problem-solving contexts and involved students in a collaboratively constructed curriculum. A contemporary interpretive frame…
Descriptors: Mathematics Instruction, Student Centered Learning, Inquiry, Problem Solving

Peer reviewed
