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Thomas, Matthew; Bryson, John R. – Journal of Geography in Higher Education, 2021
COVID-19 forced universities to engage in rapid improvisation and adoption of online learning and teaching. This paper explores "real-time blended" learning in which online students are taught simultaneously with students who are experiencing proximate learning. Two cliques could develop with those learning online becoming observers…
Descriptors: Online Courses, Teaching Methods, COVID-19, Pandemics
Johnson, Aaron W.; Blackburn, Max W.; Su, Magel P.; Finelli, Cynthia J. – IEEE Transactions on Education, 2019
Contribution: This paper presents evidence demonstrating ways in which flexible classrooms (which have movable tables and chairs that can be rearranged into different layouts) afford active learning. It highlights the quantitative increase in active learning that occurs for one instructor and discusses how the affordances of the flexible classroom…
Descriptors: Engineering Education, Classroom Design, Furniture, Active Learning
Whitmore, Kathryn F.; Laurich, Lindsay – Language Arts, 2010
What features of the physical environment in video game arcades lead kids to be so engaged? How can analysis of arcade space inform language arts teachers' decisions about designing classroom environments? This article presents an analysis of physical space in video game arcades and participants' positions therein to suggest how language arts…
Descriptors: Video Games, Physical Environment, Recreational Activities, Classroom Environment

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