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Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
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Bradley, Elizabeth; Albright, Glenn; McMillan, Jeremiah; Shockley, Kristen – Journal of LGBT Youth, 2019
LGBTQ youth frequently experience bullying and harassment in the school setting. Teachers are in an ideal position to prevent student harassment, yet most don't have adequate training. This study evaluated the effectiveness of "Step In Speak Up," an interactive online simulation. In a randomized controlled trial, 1390 participants…
Descriptors: LGBTQ People, Bullying, Educational Environment, Teacher Role
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Savin-Baden, Maggi – London Review of Education, 2010
This paper presents a study that used narrative inquiry to explore staff experiences of learning and teaching in immersive worlds. The findings introduced issues relating to identity play, the relationship between pedagogy and play and the ways in which learning, play and fun were managed (or not). At the same time there was a sense of imposed or…
Descriptors: Play, Teacher Attitudes, Self Concept, Values
Campbell, Robert; Monson, David – Educational Technology, 1994
Explains goal-based scenario (GBS) learning environments. Topics discussed include defining educational requirements; characteristics of a GBS, including hardware and software; an example of a GBS currently in operation to teach client consulting skills, including user reactions; assessing learning; the use of simulation; and the roles of the…
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Consultants
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Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
Newman, Denis – 1984
A research program was undertaken to study the functional learning environment (FLE) in which computers operate, i.e., those environments in which learning activities have a function or purpose from the child's viewpoint. Results of three projects illustrate the importance of teachers in creating and interpreting children's learning environments.…
Descriptors: Computer Simulation, Courseware, Educational Environment, Information Networks
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Waddick, John – Educational and Training Technology International, 1994
Describes the use of a HyperCard-based computer-assisted instructional program at Otago Polytechnic (New Zealand) that replaces traditional lectures in analytical chemistry. Topics discussed include the instructor's role; computer-managed testing; writing the computer program; computer simulations; digitized video movies; and student reactions.…
Descriptors: Case Studies, Chemistry, Computer Assisted Instruction, Computer Assisted Testing