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Showing 1 to 15 of 19 results Save | Export
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Ruo-Yu Li; Jerry Chih-Yuan Sun – Interactive Learning Environments, 2024
Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR learning environment, previous literature proposed a series of theoretical models and strategies without considering the key factors for their development.…
Descriptors: Instructional Design, Computer Simulation, Expertise, Attitudes
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Humble, Niklas – Education and Information Technologies, 2023
Due to increased need of professionals on the future labour market with competence in programming, many countries have integrated programming in kindergarten to grade 12 (K-12) education. In 2017, programming was integrated in Swedish primary and secondary school curriculum and the courses of Mathematics and Technology. Research has highlighted…
Descriptors: Secondary School Students, Mathematics Instruction, Programming, Teaching Methods
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Ying-Chih Chen; Michelle Jordan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
Student Uncertainty as Pedagogical Resource (SUPeR) is a teaching approach that science teachers can use to promote student scientific literacy, practice, and learning. SUPeR helps students navigate scientific uncertainty to improve understanding of scientific concepts and phenomena. The SUPeR approach consists of four phases: (1) problematize a…
Descriptors: Science Instruction, Lesson Plans, Scientific Literacy, Teaching Methods
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Manna, Martina – International Journal of Mobile and Blended Learning, 2023
As an emergent technology augmented reality (AR) demonstrated a plethora of advantages in foreign language education, promoting motivation, memorization of contents as well as contextualized learning. However, the majority of teachers are unfamiliar with AR, and their role as designers and facilitators requires further investigation. Moreover,…
Descriptors: Italian, Second Language Learning, Second Language Instruction, Open Source Technology
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Rasmitadila; Widyasari; Prasetyo, Teguh; Rachmadtullah, Reza; Samsudin, Achmad; Aliyyah, Rusi Rusmiati – International Journal of Instruction, 2021
The issues experienced by general teachers (GT) in instruction in an inclusive classroom in primary school are the difficulty of designing effective instructional strategies that can meet all students' needs with various uniqueness. This research investigates GTs' experiences of the brain's natural learning systems-based instructional approach in…
Descriptors: Inclusion, Systems Approach, Teaching Methods, Brain Hemisphere Functions
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Zaghar, Fatma; Zaghar, El-Alia Wafaâ – Arab World English Journal, 2021
In this day and age, it is absolutely indispensable for acquiring competence in English to grapple with the real impediments and huge challenges of the modern epoch. The emergence of English as a global language is among the factors that could explicate its vitality and its expansion. The basic burden of making language courses more relevant to…
Descriptors: Second Language Learning, Second Language Instruction, English for Special Purposes, Foreign Countries
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Jafari Pazoki, Saeedeh; Alemi, Minoo – RELC Journal: A Journal of Language Teaching and Research, 2020
Needs analysis is the key step to designing relevant and useful courses in English for Specific Purposes (ESP), but finding ways to deliver needs in a motivating and interesting way is also paramount. Therefore, investigating students' motivation to learn ESP is central in needs analysis. Few studies have investigated needs from the perspective of…
Descriptors: Engineering Education, Student Attitudes, English for Special Purposes, Second Language Instruction
Noakes, Sierra; Modica, Allison; Palazzolo, Kristyn – Digital Promise, 2022
In the face of a worldwide pandemic, educators rose to the challenge of engaging students and families remotely to not only continue learning but also to provide as much normalcy as possible at a time of chaos and uncertainty. Many educators were looking for quick, meaningful ways to learn new skills to effectively teach remotely and connect with…
Descriptors: Faculty Development, Pandemics, COVID-19, Distance Education
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Dimitroff, Andrea; Dimitroff, Ashley; Alhashimi, Rebekah – International Journal of Curriculum and Instruction, 2018
Student motivation is a multifaceted topic that English Language Teachers continually discuss and investigate. Differences of the learning environment and whether the student is in the ESL or EFL context are of special interest in the present paper. This paper presents the findings of a survey related to the topic of motivation that was given to…
Descriptors: Learning Motivation, English (Second Language), Second Language Learning, Second Language Instruction
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Lyne Strachan, Andrea; Lim, Elaine; Yip, Hoe Yin; Lum, Grace – Learning: Research and Practice, 2017
Using a qualitative case-study approach, this small-scale pilot study explores the potential challenges and opportunities faced by early childhood educators in their first year of implementing a dedicated Outdoor Learning Environment (OLE) at their school. Participants include two Kindergarten teachers working at a large international school in…
Descriptors: Preschool Teachers, Teacher Attitudes, Case Studies, Outdoor Education
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Jabbar, Azita Iliya Abdul; Felicia, Patrick – International Journal of Game-Based Learning, 2016
This paper aims to show best practices of GBL design for engagement. It intends to show how teachers can implement GBL in a collaborative, comprehensive and systematic way, in the classrooms, and probably outside the classrooms, based on empirical evidence and theoretical framework designed accordingly. This paper presents the components needed to…
Descriptors: Computer Games, Teaching Methods, Teacher Surveys, Guidelines
Pares-Toral, Maria T. – ProQuest LLC, 2013
The ever increasing popularity of virtual worlds, also known as 3-D multi-user virtual environments (MUVEs) or simply virtual worlds provides language instructors with a new tool they can exploit in their courses. For now, "Second Life" is one of the most popular MUVEs used for teaching and learning, and although "Second Life"…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Computer Assisted Instruction
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Renninger, K. Ann; Cai, Ming; Lewis, Mark C.; Adams, Margot M.; Ernst, Katherine L. – Educational Technology Research and Development, 2011
As hypermedia, online teacher professional development (TPD) should ideally support diverse learners to work with online content effectively because it involves multiple representations and a nonlinear format. Differences among participants in motivation and learning provide challenges for design. The present study is a use-inspired, mixed-method…
Descriptors: Self Efficacy, Student Motivation, Hypermedia, Profiles
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Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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