Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Attitudes | 1 |
| Computer Games | 1 |
| Educational Games | 1 |
| Game Based Learning | 1 |
| Middle School Students | 1 |
| Middle School Teachers | 1 |
| Negative Attitudes | 1 |
| Positive Attitudes | 1 |
| Student Attitudes | 1 |
| Teacher Attitudes | 1 |
Source
| ProQuest LLC | 1 |
Author
| Vogt, Spencer | 1 |
Publication Type
| Dissertations/Theses -… | 1 |
Education Level
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Vogt, Spencer – ProQuest LLC, 2018
Studies have shown that digital media and digital games can enhance students' learning experience. However, few teachers appear to use digital game-based learning (DGBL) regularly. The purpose of this qualitative study was to understand how middle school teachers use DGBL in the classroom and the factors that positively and negatively influenced…
Descriptors: Middle School Teachers, Teacher Attitudes, Middle School Students, Student Attitudes

Direct link
