Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Source
| Interactive Technology and… | 4 |
Author
| Burden, Kevin John | 1 |
| Dubrowski, Adam | 1 |
| Hogan, Michelle | 1 |
| Kapralos, Bill | 1 |
| Kearney, Matthew | 1 |
| Lund, Jesper | 1 |
| Mathew, David | 1 |
| Nilsson, Pernilla | 1 |
| Pribetic, Antonin I. | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Adult Education | 1 |
| Elementary Education | 1 |
Audience
Location
| Australia | 1 |
| Canada | 1 |
| Europe | 1 |
| United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nilsson, Pernilla; Lund, Jesper – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate how primary teachers, when taking part in digital didactic design (D[superscript 3]) workshops at the Digital Laboratory Centre at the university, develop their insights about how digital tools can be designed and further used in their teaching of science. The research question addresses how D[superscript 3]…
Descriptors: Instructional Design, Teaching Methods, Learning Processes, Technological Literacy
Burden, Kevin John; Kearney, Matthew – Interactive Technology and Smart Education, 2017
Purpose: This study aims to investigate contemporary mobile learning practices in teacher education, exploring the following research question: how are teacher educators exploiting the pedagogical features of mobile learning? Design/methodology/approach: The study uses data from an online survey that elicited information about how 46 teacher…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Kapralos, Bill; Hogan, Michelle; Pribetic, Antonin I.; Dubrowski, Adam – Interactive Technology and Smart Education, 2011
Purpose: Gaming and interactive virtual simulation environments support a learner-centered educational model allowing learners to work through problems acquiring knowledge through an active, experiential learning approach. To develop effective virtual simulations and serious games, the views and perceptions of learners and educators must be…
Descriptors: Foreign Countries, Experiential Learning, Laptop Computers, Educational Technology
Mathew, David – Interactive Technology and Smart Education, 2012
Purpose: The purpose of the paper is to recognise that as educators moving into, or already in, a Web 2.0 world, we are likely to experience anxiety, and to explore the implications for educational design in a Web 2.0 world. Design/methodology/approach: The objectives are achieved as the result of recent successes with the commissioners for two…
Descriptors: Foreign Countries, Electronic Learning, Fatigue (Biology), Distance Education

Peer reviewed
Direct link
