NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Fan Yang; Jill E. Stefaniak – Educational Technology Research and Development, 2025
In this study, Q methodology was employed to explore instructional designers' perceptions of integrating ChatGPT in their design practices. Compared with traditional survey-based instruments that rely heavily on Likert-scale items, open-ended questions, interviews, or focus groups, Q methodology has the potential to systematically reveal and study…
Descriptors: Instructional Design, Technology Integration, Artificial Intelligence, Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Jill E. Stefaniak; Eunkyoung Elaine Cha; Fan Yang; Stephanie Gilstrap; Liangke Yang – Educational Technology Research and Development, 2025
The current systematic review study explores instructional designer practices to develop a comprehensive understanding of strategies employed by instructional designers and the expectations of the field. Using the PRISMA protocol, a total of 98 articles were included in the review consisting of 65 qualitative, 15 quantitative, and 18 mixed-methods…
Descriptors: Instructional Design, Educational Research, Teacher Attitudes, Decision Making
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Jue; Zhang, Yi; Hung, Cheng-Yu; Wang, Qiyun; Zheng, Ying – Educational Technology Research and Development, 2022
Existing computational thinking (CT) research focuses on programming in K-12 education; however, there are challenges in introducing it into the formal disciplines. Therefore, we propose the introduction of non-programming plugged learning in mathematics to develop students' CT. The research and teaching teams collaborated to develop an…
Descriptors: Thinking Skills, Computation, Mathematics Instruction, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
An, Yunjo – Educational Technology Research and Development, 2018
This study examined the effects of a graduate level, professional development (PD) course on teachers' perceptions, attitudes, self-efficacy, and behavioral intentions regarding the use of digital games in the classrooms, teacher involvement in educational game design, and constructionist gaming. Twenty-one teachers participated in the study. Both…
Descriptors: Faculty Development, Online Courses, Educational Games, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Dabae; Huh, Yeol; Lin, Chun-Yi; Reigeluth, Charles M. – Educational Technology Research and Development, 2018
Personalized Learning (PL) has been widely promoted. Despite the increasing interest in PL, it is difficult to be implemented, because it can be complicated, costly, and even impossible without the help of powerful and advanced technology. This national survey study aimed at systematically investigating technology usage and needs of teachers in…
Descriptors: Individualized Instruction, Technology Uses in Education, Educational Technology, Recordkeeping
Peer reviewed Peer reviewed
Direct linkDirect link
Kopcha, Theodore J.; Sullivan, Howard – Educational Technology Research and Development, 2007
This study investigated self-presentation bias in the self-reports of teachers about their practices in six topic areas in educational technology (Instructional Design, Assessment, Learner-Centered Instruction, Curriculum Alignment, Attitudes about Computers, and Use of Computers with Students). Subjects were 50 middle-school teachers. Data were…
Descriptors: Educational Technology, Likert Scales, Response Style (Tests), Teacher Attitudes
Peer reviewed Peer reviewed
Gallo, Michael A.; Horton, Phillip B. – Educational Technology Research and Development, 1994
Reports on a study investigating the effect of direct and unrestricted access to the Internet on a group of high school teachers. Topics include how and when teachers elected to use the Internet; barriers to usage; factors that influenced continued use; and the transitions related to Internet use. (50 references) (KRN)
Descriptors: Behavior Change, Computer Literacy, Computer Software, Educational Research