Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Software | 1 |
| Educational Games | 1 |
| Educational Technology | 1 |
| Foreign Countries | 1 |
| Game Based Learning | 1 |
| Intention | 1 |
| Secondary School Teachers | 1 |
| Teacher Attitudes | 1 |
| Technology Integration | 1 |
| Web Sites | 1 |
Source
| Education and Information… | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Secondary Education | 1 |
Audience
Location
| China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Luo, Zhanni; Brown, Cheryl; O'Steen, Billy – Education and Information Technologies, 2021
Gamified learning tools refer to the websites, software or mobile applications that use game design elements for educational purposes. Though theoretically promising in engaging leaners, gamified learning tools were not widely accepted in practice. This paper seeks to better understand what encourages and constrains teachers' use of gamified…
Descriptors: Intention, Teacher Attitudes, Secondary School Teachers, Game Based Learning

Peer reviewed
Direct link
