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Yuchen Peng; Yuhong Lei – Language Learning & Technology, 2025
Multimodal synchronous-computer-mediated communication (SCMC) provides many possibilities for improving language learners' pragmatic competence (Maa & Taguchi, 2022). However, the research exploring how SCMC mode affects the pragmatic learning process and its outcome is limited. This study investigates the effects of SCMC modes on pragmatic…
Descriptors: Computer Mediated Communication, Synchronous Communication, Learning Processes, English (Second Language)
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Riel, Jeremy; Lawless, Kimberly A.; Oren, James B. – Online Learning, 2022
In this study, different degrees of synchronous and asynchronous online social interactions are investigated in the context of an online educational roleplaying simulation game that is played across multiple classrooms simultaneously to teach argumentation skills and social studies. Results from 45 K-12 middle school social studies teachers and…
Descriptors: Comparative Analysis, Asynchronous Communication, Synchronous Communication, Discussion
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Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods
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Nielsen, Silja; Paasonen, Susanna; Spisak, Sanna – Sex Education: Sexuality, Society and Learning, 2015
Sexting is one of the recurring causes of concern in public discussion of young people and network media. This paper builds on findings from a survey with 1269 Finnish female respondents aged 11-18 conducted using a popular online community for girls on their experiences of and views on online messages concerning sex and sexuality. Sixty-five per…
Descriptors: Role Playing, Females, Sexuality, Peer Relationship
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Parlak, Özgür; Ziegler, Nicole – Studies in Second Language Acquisition, 2017
Although previous research has demonstrated the efficacy of recasts on second language (L2) morphology and lexis (e.g., Li, 2010; Mackey & Goo, 2007), few studies have examined their effect on learners' phonological development (although see Saito, 2015; Saito & Lyster, 2012). The current study investigates the impact of recasts on the…
Descriptors: Computer Mediated Communication, Second Language Learning, Second Language Instruction, Teaching Methods
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Zhang, Li; Beach, Richard; Sheng, Yue – Asia-Pacific Journal of Teacher Education, 2016
As computers and the Internet are increasingly employed in language teaching and learning, preparing teachers for the impending reality of online teaching is of paramount importance. This study investigated 10 in-service teachers participating in an online role-play as part of a digital education methods course to acquire an understanding of the…
Descriptors: Role Playing, Case Studies, Persuasive Discourse, Mixed Methods Research
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Iino, Atsushi; Yabuta, Yukiko – Research-publishing.net, 2015
This paper introduces a case course with videoconferencing as a way of Synchronous Computer Mediated Communication (SCMC) for foreign language education in Japan. Research questions were to see the effects of videoconferencing on the learners' speaking ability and general English language proficiency, and also to see how the learners'…
Descriptors: Videoconferencing, Computer Mediated Communication, Synchronous Communication, Second Language Instruction
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Anderson, Bodi – International Journal of Virtual and Personal Learning Environments, 2014
This current study examines the need for operational definitions of the concept of interaction in distance education studies. It is proposed that a discourse analysis of linguistic features conversation noted as being representative of interaction can be used to operationalize interaction in synchronous CMC. This study goes on compare two…
Descriptors: Computer Games, Simulated Environment, Interaction, Distance Education
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Zou, Bin, Ed.; Thomas, Michael, Ed. – IGI Global, 2018
Technology has become an integral part of our everyday lives. As today's teachers prepare to instruct a new generation of students, the question is no longer whether technology should be integrated into the classroom, but "how?" "The Handbook of Research on Integrating Technology Into Contemporary Language Learning and…
Descriptors: Technology Integration, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
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Koechli, Linda; Glynn, Maureen – International Review of Research in Open and Distance Learning, 2014
This paper outlines an action research project involving the development of an educational online role-playing website, known as Lake Devo. Designed in keeping with constructivist principles, the website is used in select post-secondary courses at Ryerson University and allows learners to work synchronously, using visual, audio, and text elements…
Descriptors: Action Research, Role Playing, Constructivism (Learning), Web Sites
Ellis, Olga – ProQuest LLC, 2012
Through an English for Specific Purposes (ESP): Communication in Nursing online course, the present study examines the efficacy of synchronous voice-based and text-based chats as instructional and communicative modes in learning to use open questions for probing in therapeutic dialogues by non-native speaking (NNS) participants, students of a…
Descriptors: English for Special Purposes, Nursing Education, Online Courses, Synchronous Communication
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Yen, Yen-Chen; Hou, Huei-Tse; Chang, Kuo En – Computer Assisted Language Learning, 2015
English as a foreign language (EFL) instruction faces many challenges in Asia because of many cultural and environmental factors, such as the lack of interactive speaking environments, emphasis placed on test scores, and foreign language anxiety. The purpose of this research is to conduct an EFL instructional course by integrating Facebook…
Descriptors: Role Playing, English (Second Language), Second Language Learning, Content Analysis
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Peterson, Mark – ReCALL, 2012
This exploratory study investigates the linguistic and social interaction of four intermediate EFL learners during game play in a massively multiplayer online role playing game (MMORPG). Twelve illustrative episodes drawn from the participants' text chat, collected in four 70-minute sessions held over a one-month period, are analyzed from a…
Descriptors: English (Second Language), Second Language Learning, Computer Games, Role Playing
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Averett, Paige E.; Arnd-Caddigan, Margaret – Journal of Teaching in Social Work, 2014
This article includes a review of the literature on personal epistemology and the reflective judgment model and applies these theoretical concepts to undergraduate students who engage in service-learning projects. The application will provide instructors with greater understanding of students' abilities and limitations in their…
Descriptors: Service Learning, Social Work, Epistemology, Reflection
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Cornelius, Sarah; Gordon, Carole; Harris, Margaret – International Review of Research in Open and Distance Learning, 2011
Role play activities provide opportunities for learners to adopt unfamiliar roles, engage in interactions with others, and get involved in realistic tasks. They are often recommended to foster the development of soft skills and a wider perspective of the world. Such activities are widely used as an online teaching approach, with examples ranging…
Descriptors: Role Playing, Computer Mediated Communication, Online Courses, Adult Education
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