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Islam, Md. Kabirul; Sarker, Md. Fouad Hossain; Islam, M. Saiful – E-Learning and Digital Media, 2022
This empirical study is conducted in a blended learning setting of a technology-focused private university in Bangladesh to offer a model that could help attain a comprehensive goal of blended learning. The main objectives of this study are to examine course design in a blended learning setting, strategies adopted by the course teachers to…
Descriptors: Student Centered Learning, Blended Learning, Higher Education, Models
Sobko, Sophia; Unadkat, Devanshi; Adams, Jessica; Hull, Glynda – E-Learning and Digital Media, 2020
This qualitative study explores networked collaborative learning in the context of an online undergraduate education course, analyzing the talk, thinking, and media that students jointly produced during a discussion hosted via video conference. Our work speaks to recent interest in online instruction, particularly in post-secondary institutions,…
Descriptors: Cooperative Learning, Networks, Online Courses, Undergraduate Students
Kite, James; Schlub, Timothy E.; Zhang, Ying; Choi, Silvia; Craske, Sarah; Dickson, Michelle – E-Learning and Digital Media, 2020
Learning management systems have become a key component of teaching and learning in higher education. However, the evidence on the importance of learning management systems to learning is still in its infancy. Therefore, we aimed to investigate the role that the Canvas learning management system played in the Sydney School of Public Health at the…
Descriptors: Teacher Attitudes, Student Attitudes, Integrated Learning Systems, Public Health
Çakiroglu, Ünal; Kiliç, Servet – E-Learning and Digital Media, 2018
Participation in synchronous online learning is an increasing need for students' learning outcomes. Teachers generally cannot be sure about the fact that students who are seen in the participation lists are really following the online tasks. Recent studies have shown that gamification can be an effective way to support learners' participation in…
Descriptors: Online Courses, Vignettes, Computer Games, Student Characteristics
Oztok, Murat; Wilton, Lesley; Zingaro, Daniel; Mackinnon, Kim; Makos, Alexandra; Phirangee, Krystle; Brett, Clare; Hewitt, Jim – E-Learning and Digital Media, 2014
Online learning has been conceptualized for decades as being delivered in one of two modes: synchronous or asynchronous. Technological determinism falls short in describing the role that the individuals' psychological, social and pedagogical factors play in their perception, experience and understanding of time online. This article explores…
Descriptors: Electronic Learning, Synchronous Communication, Asynchronous Communication, Time Perspective
Keiding, Tina Bering; Qvortrup, Ane – E-Learning and Digital Media, 2014
This article offers a re-description of feedback and the significance of time in feedback constructions based on systems theory. It describes feedback as internal, real-time constructions in a learning system. From this perspective, feedback is neither immediate nor delayed, but occurs in the very moment it takes place. This article argues for a…
Descriptors: Feedback (Response), Time Factors (Learning), Systems Approach, Synchronous Communication
Lofthus, Liv; Silseth, Kenneth – E-Learning and Digital Media, 2019
The focus of this article is on digital literacy and students' use of digital sources. We are examining how students choose digital video sources when doing group work with tablets in a social studies project. The analysis centers on how students collaboratively negotiate and reason around their choice of video sources during an assignment about…
Descriptors: Handheld Devices, Information Literacy, Information Sources, Video Technology
Kumar, Swapna; Ritzhaupt, Albert D. – E-Learning and Digital Media, 2014
A cohort-based online professional doctorate program that consisted of both online coursework and research activities was designed using Garrison et al's community of inquiry (CoI) framework. The evaluation of the program proved a challenge because all existing CoI assessment methods in the past have dealt with online courses, not with online…
Descriptors: Communities of Practice, Inquiry, Electronic Learning, Doctoral Programs
Giesbers, Bas; Rienties, Bart; Tempelaar, Dirk T.; Gijselaers, Wim – E-Learning and Digital Media, 2014
The Community of Inquiry (CoI) model provides a well-researched theoretical framework to understand how learners and teachers interact and learn together in computer-supported collaborative learning (CSCL). Most CoI research focuses on asynchronous learning. However, with the arrival of easy-to-use synchronous communication tools the relevance of…
Descriptors: Videoconferencing, Internet, Inquiry, Electronic Learning
Graham, Deryn – E-Learning and Digital Media, 2014
The concept of time is a key issue incorporated in most educational theories, and the notion of time has been considered in different ways in diverse approaches, such as behaviourism, genetic epistemology, cultural psychology and didactic. In research leading to the development of a nine-stage Transnational Framework for E-Learning Technologies,…
Descriptors: Electronic Learning, Learning Processes, Time Factors (Learning), Time Perspective
Seufferheld, Manfredo J.; Scagnoli, Norma I. – E-Learning and Digital Media, 2011
The last decade has seen a great variety in the ways in which instructors have incorporated the World Wide Web into their traditional classroom courses; however, this combination has not always translated into changes or improvements in teaching and learning. The real challenge has proved to be not the addition of web resources to the traditional…
Descriptors: Computer Mediated Communication, Educational Technology, Teaching Methods, Science Curriculum

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