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Daniel Schöld; Rickard Östergren; Anna Levén; Martin Hassler-Hallstedt; Ulf Träff – Scandinavian Journal of Educational Research, 2024
The purpose of the study was to evaluate whether students with intellectual disabilities (ID) can improve their arithmetic skills by participating in an arithmetic intervention programme, theoretically founded on explicit instruction (EI) and administered via an application developed for tablet computers. The intervention study used a randomised…
Descriptors: Handheld Devices, Intervention, Program Effectiveness, Mathematics Skills
Vasfiye Karabiyik; Cahit Nuri; Basak Baglama; Meltem Haksiz – Pegem Journal of Education and Instruction, 2024
This study aims to compare the efficacy of simultaneous prompting presented via tablets and visual cards in the instruction of spatial concepts to students with intellectual disabilities. A mobile learning software was developed within portable devices by using simultaneous prompting method to teach spatial concepts. The adapted alternating…
Descriptors: Mild Intellectual Disability, Elementary School Students, Teaching Methods, Spatial Ability
Glumbic, Nenad; Brojcin, Branislav; Ðordevic, Mirjana; Žunic-Pavlovic, Vesna – British Journal of Learning Disabilities, 2021
Background: Mobile phones are multifunctional devices which allow adolescents to belong to their peer group, communicate with them, and also expand their digital interactions. The aim of this research was to identify possible differences in the areas and ways of mobile phone use in non-disabled adolescents and their peers identified with mild…
Descriptors: Handheld Devices, Telecommunications, Adolescents, Mild Intellectual Disability
Chien-Huey Sophie Chang; Ching-Yi Chen; Chih-Chen Kuo; Huei-Tse Hou – Educational Technology & Society, 2024
This study aimed to use a game-based learning (GBL) module with multi-scaffolding and mobile technology for high school students with mild intellectual disabilities (MID) to assist them in learning career education knowledge. This study used a quasi-experimental method to investigate the participants' learning effectiveness, motivation, flow…
Descriptors: Game Based Learning, Vocational Education, High School Students, Mild Intellectual Disability
Karabulut, H. Aysun; Yikmis, Ahmet – Education Quarterly Reviews, 2021
The purpose of the study is to determine whether the solitary and tablet assisted presentations of direct instruction method differed in terms of efficiency and effectiveness in teaching science topics to students with intellectual disabilities and to obtain the opinions of participating students and their real-time teachers about two different…
Descriptors: Teaching Methods, Students with Disabilities, Science Instruction, Handheld Devices
Randall, Kristina N.; Ryan, Joseph B.; Walters, Sharon M.; Stierle, Jordan N. – Education and Training in Autism and Developmental Disabilities, 2021
Assistive technology (AT) has been shown to be a promising method for supporting individuals with intellectual disability (ID) attain a higher degree of independence both at home and in the work place. The purpose of this alternating-treatment single-case research design study was to compare the effectiveness of three methods (i.e., Notes App,…
Descriptors: Planning, Nutrition, Program Effectiveness, Computer Oriented Programs
Demir, Ümit – ECNU Review of Education, 2022
Purpose: This study aims to research the impact of the e-learning environment, in which game-based education software was used, on the learning of students with intellectual disabilities. Design/Approach/Methods: The study group consisted of 34 students with intellectual disabilities studying at a special education vocational school in C¸…
Descriptors: Students with Disabilities, Geometric Concepts, Educational Games, Game Based Learning
Smith, Cate C.; Cihak, David F.; McMahon, Don D.; Coleman, Mari Beth – Journal of Special Education Technology, 2019
The purpose of this study was to examine the effects of using mobile technology applications to improve digital communication skills in four postsecondary students with intellectual disability. An alternating treatment design was used to compare the effectiveness of three mobile technological applications to improve digital communicative…
Descriptors: Computer Mediated Communication, Students with Disabilities, Intellectual Disability, Handheld Devices

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