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Showing 1 to 15 of 109 results Save | Export
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Fryer, Luke K.; Vermunt, Jan D. – British Journal of Educational Psychology, 2018
Background: Contemporary models of student learning within higher education are often inclusive of processing and regulation strategies. Considerable research has examined their use over time and their (person-centred) convergence. The longitudinal stability/variability of learning strategy use, however, is poorly understood, but essential to…
Descriptors: Learning Strategies, Longitudinal Studies, Foreign Countries, Student Surveys
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Hamlen, Karla R. – Journal of Educational Computing Research, 2018
Video game play is a pervasive recreational activity, particularly among college students. While there is a large research base focused on educational video game play and uses of games in the classroom, there is much less research focused on cognitive strategies and entertainment video game play. The purpose of this study was to investigate…
Descriptors: Problem Solving, Video Games, Educational Games, Undergraduate Students
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Hopkins, Kristine; Hubert, Celia; Coleman-Minahan, Kate; Stevenson, Amanda Jean; White, Kari; Grossman, Daniel; Potter, Joseph E. – Journal of American College Health, 2018
Objective: To identify preferences for and use of short-acting hormonal (e.g., oral contraceptives, injectable contraception) or long-acting reversible contraception (LARC) among community college students in Texas. Participants: Female community college students, ages 18 to 24, at risk of pregnancy, sampled in Fall 2014 or Spring 2015 (N = 966).…
Descriptors: Community Colleges, College Students, Contraception, Females
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Xu, Yonghong Jade – Journal of College Student Retention: Research, Theory & Practice, 2018
In this study, an online survey was constructed based on the extant literature on college student success. The survey was used to collect data from a sample of college students in science, technology, engineering, and math (STEM) majors in order to examine their learning experiences and to identify the factors that may influence their persistence…
Descriptors: STEM Education, Majors (Students), Academic Persistence, Online Surveys
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Baskin, Sami; Mumcu, Muhsin – International Education Studies, 2018
Dictionaries, one of the oldest tools of language education, have continued to be a part of education although information technologies and concept of education has changed over time. Until today, with the help of the developments in technology both types of dictionaries have increased, and usage areas have expanded. Therefore, it is possible to…
Descriptors: Foreign Countries, Dictionaries, College Students, Second Language Learning
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Titus, Philip A.; Koppitsch, Steven – Journal of Education for Business, 2018
Past research has established the importance of problem solving to business success. The authors explored the creative problem-solving (CPS) preferences of business students, addressing two primary issues: (a) Do CPS preferences vary across CPS stages and tasks? And (b) Do CPS preferences regarding collaboration and delegation vary by stage?…
Descriptors: Creativity, Problem Solving, Business Administration Education, Preferences
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Morgan, Bobbette M.; Bussert-Webb, Kathy; Masso, Hannah – Comparative Professional Pedagogy, 2018
The importance of the research related to the existence of collaborative learning in higher education for Latinos, specifically pre-service teachers, has been substantiated. It has been defined that while teacher retention rates for Latinos are lower than for whites, using teamwork in the classroom might make Latinos teaching more rewarding. Most…
Descriptors: Hispanic American Students, Undergraduate Students, Student Attitudes, Cooperative Learning
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Yildirim, Serkan – Turkish Online Journal of Educational Technology - TOJET, 2016
Infographics are one of the new educational environments used to provide information to their readers in a visual way. Infographics are designed to provide information to their readers using various visuals such as texts, pictures, drawings, diagrams, graphs, etc. The use of infographics becomes increasingly widespread both in advertising…
Descriptors: Visual Aids, Instructional Materials, Student Attitudes, College Students
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Ammigan, Ravichandran; Laws, Kaitlyn N. – Journal of International Students, 2018
As U.S. institutions continue to welcome larger and more diverse populations of international students, campus support offices are also expected to adjust their programming and outreach strategies to engage a wider student audience and provide them with key information and services. This quantitative study examines the communications preferences…
Descriptors: Foreign Students, Preferences, Interpersonal Communication, Communication Strategies
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Al Saadi, Khalid; Lane-Kelso, Mary; Al Hafeedh, Anisa; Al Sheithani, Zainab; Al Wishahi, Mariam – Turkish Online Journal of Educational Technology - TOJET, 2017
As the presence of e-books on university campuses proliferate, it is crucial that we understand their role in students' lives. This research reports on a survey distributed to Sultan Qaboos University students and shares their perceptions of the use of e-books. The study used the quantitative approach to investigate the issues related to the uses…
Descriptors: Foreign Countries, Electronic Publishing, College Students, Student Attitudes
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Singay – English Language Teaching, 2018
The main aim of this study was to investigate the oral communication needs in English from the perspective of students and teachers to improve students' oral communication ability. A questionnaire was administered to 45 participants consisted of 36 students and 9 teachers. The data were analyzed using descriptive statistics like mean and standard…
Descriptors: Foreign Countries, English (Second Language), Speech Communication, Communication Skills
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Bicen, Huseyin; Kocakoyun, Senay – World Journal on Educational Technology: Current Issues, 2017
In this digital age of technological advancement, mobile applications are fastly approaching acme of development. In order to increase the efficiency of the developed applications, mobile applications which are suitable for gamification have become a contemporary issue. In this study, the applications of Kahoot, ClassDojo, Classcraft and Socrative…
Descriptors: Telecommunications, Handheld Devices, Educational Games, Foreign Countries
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Dziewanowska, Katarzyna – Journal of Higher Education Policy and Management, 2017
The purpose of the paper is to propose the service-dominant logic in marketing as a framework for analysing the value co-creation process in the higher education sector and present the results of a quantitative study (a survey) conducted among business students from four Polish public universities. The results of the study led to identification of…
Descriptors: Higher Education, Student Attitudes, Statistical Analysis, Student Surveys
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Yildiz, Hatice Durak; Yilmaz, Fatma Gizem Karaoglan; Yilmaz, Ramazan – Contemporary Educational Technology, 2017
The purpose of this study is to identify whether computational thinking skills among secondary school students differ depending on the type of digital games they play. The participants of this study were 202 secondary school students at 5th, 6th, 7th and 8th grades during 2016-2017 academic year. Correlational survey method was used during this…
Descriptors: Secondary School Students, Thinking Skills, Computation, Video Games
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Tatli, Zeynep – Contemporary Educational Technology, 2018
The purpose of this study is to determine types of games that middle school students play in their daily lives and analyze the effects of various variables such as gender, available technology, grade in school and parents' education levels on their game preferences. The sample consisted of a total of 464 grade 5-8 students (212 girls and 252…
Descriptors: Middle School Students, Preferences, Student Attitudes, Computer Games
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