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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Kafai, Yasmin B.; Fields, Deborah A.; Searle, Kristin A. – Harvard Educational Review, 2014
Electronic textiles are a part of the increasingly popular maker movement that champions existing do-it-yourself activities. As making activities broaden from Maker Faires and fabrication spaces in children's museums, science centers, and community organizations to school classrooms, they provide new opportunities for learning while challenging…
Descriptors: Textiles Instruction, Design Crafts, Creative Activities, Student Projects
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Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods
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Sheridan, Kimberly M.; Halverson, Erica Rosenfeld; Litts, Breanne K.; Brahms, Lisa; Jacobs-Priebe, Lynette; Owens, Trevor – Harvard Educational Review, 2014
Through a comparative case study, Sheridan and colleagues explore how makerspaces may function as learning environments. Drawing on field observations, interviews, and analysis of artifacts, videos, and other documents, the authors describe features of three makerspaces and how participants learn and develop through complex design and making…
Descriptors: Creative Activities, Design Crafts, Hands on Science, Shared Facilities
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Yoo, Jeong-Ju; MacDonald, Nora M. – Journal of Family and Consumer Sciences, 2014
The goal of this paper is to illustrate how the promotion of 21st Century process skills can be used to enhance student learning and workplace skill development: thinking, problem solving, collaboration, communication, leadership, and management. As an illustrative case, fashion merchandising and design students conducted research for a…
Descriptors: Skill Development, Workplace Learning, Process Education, Case Method (Teaching Technique)
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Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
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Beck, Darren – SchoolArts: The Art Education Magazine for Teachers, 2012
Since Pen Argyl High School in Pen Argyl, Pennsylvania was in the process of redeveloping its mascot, the Green Knight, the author decided to implement a studio project based on armor. In groups of three, students would research an assigned type of historical armor, replicate it in cardboard, and fit it to a group member. The lesson had heavy…
Descriptors: Studio Art, Art Activities, High School Students, Clothing
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Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
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Bliss, Angela; Bell, Elizabeth; Spence, Lundie – Science and Children, 2013
Oranges, flying disks, pool noodles, and polyvinyl chloride (PVC) pipe may seem like items discarded after a Rube Goldberg experiment, but in fact, these objects were used in teaching science, technology, engineering, and math (STEM). This article describes a project in which The Center of Ocean Sciences Education Excellence SouthEast (COSEE SE)…
Descriptors: Inquiry, Science Activities, Teaching Methods, Educational Practices
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Hester, Vickie – SchoolArts: The Art Education Magazine for Teachers, 2010
Two years ago, a fortuitous event occurred at the author's school: the pre-K classrooms across the hall from her artroom received a grant that covered the installation of new bathrooms inside the room. Despite the obvious benefits, this construction project generated one of the most engaging student art projects they've ever created: plaster…
Descriptors: Art Activities, Studio Art, Elementary School Students, Art Materials
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Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development
Winters, Laurel – Arts & Activities, 2009
In this article, the author describes an art project inspired by the work of Joseph Cornell. The project called for designing both the outside and the inside of a cigar box according to the student's theme. Thus, students needed to consider the viewer's vantage point with the box both closed and open, general design elements, two-dimensional and…
Descriptors: Artists, Art Activities, Student Projects, Studio Art
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Pierce, Brian – SchoolArts: The Art Education Magazine for Teachers, 2009
It seems like everybody's "going green" these days. People do what they can to save the environment. Their cars are greener, their buildings are greener, even their clothes are greener. But what about going "brown"? It's cheap, it's readily available, and it has endless uses--especially in art. It's cardboard. The author describes a project that…
Descriptors: Studio Art, Design Crafts, Art Activities, High School Students
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Coy, Mary – SchoolArts: The Art Education Magazine for Teachers, 2009
While an empty cardboard box from a ream of copy paper may be the most coveted box among teachers in the author's school, for other people, brass boxes from India, Khokhlova lacquer boxes from Russia, and puzzle boxes from Japan are more the type that are collected and admired. Whether it is used for storage or decoration, a box can evoke a sense…
Descriptors: Design Crafts, Art Activities, Studio Art, Grade 7
Hoffman, Anne Marie – Arts & Activities, 2009
The author was originally inspired by "The Exquisite Snake" exhibit she saw at a local museum. Two hundred contemporary artists contributed to this exhibit, which was an adaptation of the old parlor game called "The Exquisite Corpse" that Surrealist artists used to play in the late 1920s and '30s. The author just loved this idea and decided to…
Descriptors: Studio Art, Art Activities, Games, Exhibits
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