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Showing 61 to 75 of 304 results Save | Export
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Willmott, Christopher J. R. – Journal of Biological Education, 2015
There is growing recognition that science is not conducted in a vacuum and that advances in the biosciences have ethical and social implications for the wider community. An exercise is described in which undergraduate students work in teams to produce short videos about the science and ethical dimensions of current developments in biomedicine.…
Descriptors: Science Education, Teaching Methods, Ethics, Undergraduate Students
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Lamb, Gary; Polman, Joseph L.; Newman, Alan; Smith, Cynthia Graville – Science Teacher, 2014
Information graphics, or "infographics," are widely used to convey complex science and its importance to society. To be educated consumers and citizens, students need to understand and be critical of information presented in graphical form. Researchers, accordingly, have called for fostering the "representational competence" of…
Descriptors: Scientific and Technical Information, Models, Integrated Activities, High School Students
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Tarter, Jim; Beal, Brent D. – Journal of Learning in Higher Education, 2013
As faculty charged with the continued development and delivery of our college's capstone strategy course, we implemented a student-written, faculty-facilitated (SWIF) case project into the curriculum beginning in the spring semester of 2011. Our objective was to integrate three main areas of our professional lives: teaching (i.e. student…
Descriptors: Undergraduate Students, Program Implementation, Student Projects, Student Developed Materials
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Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
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Lucy-Bouler, Thomas; Lucy-Bouler, Tink – Journal of Learning in Higher Education, 2012
Universities struggle with how to get students more involved and active in the university and community. Providing projects that just collect cans or raise money for a cause, while admirable, are not teaching the students how to be active, how to conduct projects, and give them connections to the community. This paper will describe service…
Descriptors: Service Learning, Program Effectiveness, Student Participation, Academic Achievement
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Larraz Rada, Virginia; Yáñez de Aldecoa, Cristina; Gisbert Cervera, Mercè; Espuny Vidal, Cinta – Journal of New Approaches in Educational Research, 2014
This experiment of innovative university education shows the interdisciplinary work carried out in the studies of the Bachelor of Science in Education at the University of Andorra. The study was developed within two subjects: Communication Technology (TAC) and Cultural Heritage Education in Andorra. The main objective of this experiment is to…
Descriptors: Interdisciplinary Approach, Preservice Teacher Education, Preservice Teachers, Cultural Education
Halat, Erdogan – Online Submission, 2013
The aim of this study was to examine the perspectives of primary school students on the use of WebQuests in learning. There were nine graduate students, twenty-six 4th grade and thirty 5th grade pupils involved in this study, which took place over eight weeks in a graduate course. The graduate students designed and developed their WebQuests as a…
Descriptors: Learning Motivation, Student Attitudes, Elementary School Students, Graduate Students
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Green, Lucy Santos; Inan, Fethi A.; Maushak, Nancy J. – Journal of Research on Technology in Education, 2014
The purpose of this study was to explore the integration of vidcasts as student-generated products in English as a second language (ESL) classrooms. We collected qualitative data through observations, student artifacts, and semistructured interviews from 16 reading students at a public middle school located in the southwestern United States. Study…
Descriptors: Case Studies, Academic Discourse, Creativity, Freedom
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Huggard, Meriel; McGoldrick, Ciaran – Campus-Wide Information Systems, 2013
Purpose: The purpose of this study is to evaluate a practical laboratory task where final year undergraduate students design, implement and validate an inferred security wireless sensor access system. Design/methodology/approach: The quality of the learning and technical environment was evaluated from a number of perspectives using a mixed methods…
Descriptors: Telecommunications, Computer Networks, Electronic Equipment, Undergraduate Students
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Commander, Nannette Evans; Ward, Teresa E.; Zabrucky, Karen M. – International Journal of Teaching and Learning in Higher Education, 2012
This article describes an assignment, titled "Learning in the Real World," designed for graduate students in a learning theory course. Students work in small groups to create high quality audio-visual films that present "real learning" through interviews and/or observations of learners. Students select topics relevant to theories we are discussing…
Descriptors: Student Attitudes, Feedback (Response), Learning Theories, Interviews
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Nunn, Jeffrey A.; Braud, Janie – Journal of Geoscience Education, 2013
Students in Honors Physical Geology at Louisiana State University (LSU) participated in instruction in eighth- to ninth-grade geology and geography classes in East Baton Rouge Parish Schools (EBRPS) to help meet community needs. LSU students created instructional materials and reflected on the service activity to gain a deeper understanding of…
Descriptors: Undergraduate Students, Honors Curriculum, Geology, Service Learning
Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
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Godwin-Jones, Robert – Language Learning & Technology, 2012
Five years ago in the February, 2007, issue of LLT, I wrote about developments in digital video of potential interest to language teachers. Since then, there have been major changes in options for video capture, editing, and delivery. One of the most significant has been the rise in popularity of video-based storytelling, enabled largely by…
Descriptors: Video Technology, Videoconferencing, Handheld Devices, Electronic Publishing
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Grant, Michael M. – Interdisciplinary Journal of Problem-based Learning, 2011
Project-based learning offers promise as an instructional method that affords authentic learning tasks grounded in the personal interests of learners. While previous research has presented results of learning gains, motivations, and teacher experiences, limited empirical research has presented student perspectives in project-based learning. This…
Descriptors: Active Learning, Student Projects, Student Attitudes, Beliefs
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du Plessis, Andre; Webb, Paul – Australasian Journal of Educational Technology, 2011
The aim of this paper is to introduce to the education community to a newly developed "Learner Centred Learning-By-Designing Extended Cyberhunts" (LCLBDEC) strategy for teaching and learning in schools. The main focus of the strategy is to enable learners to become designers of an educational tool which assists them to learn during the…
Descriptors: Foreign Countries, Misconceptions, Class Activities, Learning Strategies
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