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Reid, James; Gilardi, Filippo – Research-publishing.net, 2016
This paper describes an innovative project-based learning framework theoretically based on the ideas of Transmedia Storytelling, Participatory Cultures and Multiple intelligences that can be integrated into the f?lipped classroom method, and practically addressed using Content- Based Instruction (CBI) and Project-Based Learning (PBL) approaches.…
Descriptors: Curriculum Development, Student Projects, Active Learning, Integrated Curriculum
Gao, Ruomei – Journal of Chemical Education, 2015
In a typical chemistry instrumentation laboratory, students learn analytical techniques through a well-developed procedure. Such an approach, however, does not engage students in a creative endeavor. To foster the intrinsic motivation of students' desire to learn, improve their confidence in self-directed learning activities and enhance their…
Descriptors: Chemistry, Instrumentation, Undergraduate Students, Independent Study
Smith, Philippa K.; Grant, Lynn; Conway, Clare; Narayan, Vickel – International Journal of Mobile and Blended Learning, 2016
Incorporating new media technologies that enable mobile learning to be part of educational practice poses challenges to those used to teaching in a traditional classroom environment. In this article three lecturers and a learning advisor from a New Zealand university reflect on their experiences in the progressive redesign of a Bachelor of Arts…
Descriptors: Electronic Learning, Handheld Devices, Multimedia Materials, Student Projects
Kersten, Sara – Reading Teacher, 2017
This article describes how second-grade students' literacy learning was enhanced as they used their developing knowledge of nonfiction in an integrated English language arts/science unit toward the creation of multimodal nonfiction science books. After explaining the Common Core State Standards that guided the unit, the author outlines the…
Descriptors: Elementary School Students, Grade 2, Nonfiction, Integrated Curriculum
Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
Halverson, Rich; Kallio, Julie; Hackett, Sarah; Halverson, Erica – Wisconsin Center for Education Research, 2016
Students who have mastered the ability to create their own learning environments have an advantage over students who rely on traditional environments to structure their learning. Students who understand how to use new tools for school learning typically do not pick up these skills at school--they learn from the habits of parents and peers who work…
Descriptors: Public Schools, Technology Uses in Education, Educational Change, Influence of Technology
Kress, Darcie K.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2017
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Descriptors: Elementary School Students, Grade 5, Creativity, Student Developed Materials
Moryl, Rebecca L. – Journal of Economic Education, 2016
In this article, the author describes a group project to create student-generated podcasts on economics topics. This project provides an innovative opportunity for students to demonstrate proficiency in skills required for the undergraduate economics major and valued in the professional marketplace. Results of a student self-assessment survey on…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Student Projects
Otero, Beatriz; Rodríguez, Eva; Royo, Pablo – Journal of Technology and Science Education, 2015
This paper proposes several activities that encourage self-learning in engineering courses. For each activity, the context and the pedagogical issues addressed are described emphasizing strengths and weaknesses. Specifically, this work describes and implements five activities, which are: questionnaires, conceptual maps, videos, jigsaw and…
Descriptors: Engineering Education, Learning Activities, Student Centered Learning, Active Learning
Casey, Ashley; Hastie, Peter; Jump, Steve – Sport, Education and Society, 2016
This paper documents how a unit of student-designed games can create a more meaningful version of physical education (PE) for disengaged students, a version that enhances the educational legitimacy of the subject matter by affording it worth in and of itself rather than being justified for other, extrinsic or instrumental reasons. Furthermore, it…
Descriptors: Physical Education, Student Developed Materials, Game Theory, Educational Games
Wilson, D. Reece – Reading Improvement, 2013
This article describes the development of a family literacy project that involves university preservice teachers creating literacy backpacks. The family literacy project was developed with two objectives: (1) to encourage parent/child participation in literacy activities; and (2) to give preservice teachers the opportunity to develop literacy…
Descriptors: Family School Relationship, Family Literacy, Preservice Teachers, Student Experience
Clayton, Kara; Murphy, Amanda – Journal of Media Literacy Education, 2016
Smartphones are regular classroom accessories. Educators should work with children to understand the capacity of smartphones for learning and civic engagement, rather than being a classroom distraction. This research supports a collaborative project the authors engaged in with students in two states to discover what the perception of smartphone…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
Child, Paula – School Science Review, 2013
In the UK, at key stage 4, students aged 14-15 studying GCSE Core Science or Unit 1 of the GCSE Biology course are required to be able to describe the process of genetic engineering to produce bacteria that can produce insulin. The simple interactive introduction described in this article allows students to consider the problem, devise a model and…
Descriptors: Secondary School Science, Secondary School Students, Student Projects, Student Research
Rojas, James – Journal of Applied Research on Children, 2013
Based on the dozens of interactive workshops that the author has facilitated with children, he has discovered that children are more knowledgeable about the natural and the built environment than typically accredited. Due to this discovery, he believes children should be part of the community engagement for planning projects, developments, and…
Descriptors: Children, Design, Urban Planning, Physical Environment
Thorsted, Ann Charlotte; Bing, Rie Grønbeck; Kristensen, Michael – Journal of Problem Based Learning in Higher Education, 2015
This article recounts reflections by a small group of students and their supervisor on play utilized at their meetings as part of a Problem Based Learning (PBL) process. The students experienced how a less traditional professor-student relationship arose, which transformed their interaction and relationship into a more holistic, trustful,…
Descriptors: Problem Based Learning, Play, Teacher Student Relationship, Holistic Approach

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