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Hadrian-Vasile Contiu; Andreea Contiu – Romanian Review of Geographical Education, 2024
This study highlights the effectiveness of the observation sheet in directly analyzing urban facilities, identifying gaps, and assessing students' knowledge about urban space (the medieval city of Târgu Mure? and its surroundings), as well as the effects of direct observation on the elements identified by students within the urban space. The study…
Descriptors: Urban Environment, Observation, Adolescents, Grade 10
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Kartika Yulianti – International Society for Technology, Education, and Science, 2024
It is widely known that project-based learning helps students enhance their general and subject-specific competencies. Project-based learning approach emphasizes the active role of the learners by applying knowledge rather than absorbing it. In addition, project-based learning fosters the development of 21st century skills such as critical and…
Descriptors: Soft Skills, Active Learning, Student Projects, Values Education
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Loyens, Sofie M. M.; van Meerten, Julianne E.; Schaap, Lydia; Wijnia, Lisette – Educational Psychology Review, 2023
Critical thinking (CT) is widely regarded as an important competence to obtain in education. Students' exposure to problems and collaboration have been proven helpful in promoting CT processes. These elements are present in student-centered instructional environments such as problem-based and project-based learning (P(j)BL). Next to CT, also…
Descriptors: Thinking Skills, Critical Thinking, Problem Based Learning, Active Learning
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Wanglang, Chotika; Chatwattana, Pinanta – Journal of Education and Learning, 2023
This research are develop the project-based learning model using gamification which can be used as a guideline to develop the project-based learning system using gamification to enhance 21st century learners through the six steps of project-based learning process and instruction activities using gamification; thereby, users can interact and…
Descriptors: Student Projects, Active Learning, Models, Gamification
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García-Segura, Tatiana; Montalbán-Domingo, Laura; Sanz-Benlloch, Amalia; Domingo, Alberto; Catalá, Joaquín; Pellicer, Eugenio – Journal of Civil Engineering Education, 2023
This paper describes a teaching innovation project that adopts the project-based learning approach to introduce civil engineering students to their future professional roles and tasks throughout the infrastructure life cycle. The successful development of the whole process and completion of the infrastructure in the best technical and sustainable…
Descriptors: Civil Engineering, Engineering Education, Active Learning, Student Projects
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Badawi; Sumarno; Julham Hukom; Agung Prihatmojo; Abdul Manaf; Indah Suciati; Asria Ratau – Pegem Journal of Education and Instruction, 2023
Many studies have identified differences in the effectiveness of the integration of blended learning and project-based learning (BPjBL) models on student achievement. However, the results of previous studies showed different results. Therefore, this study aims to determine the differences in the effectiveness of the integration of blended learning…
Descriptors: Academic Achievement, Educational Objectives, Blended Learning, Active Learning
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Tienken, Christopher H. – Kappa Delta Pi Record, 2022
Effective instruction brings together students' prior knowledge, life experiences, interests, passions, and aspirations to help form lasting learning events. Relevancy, interest, choice, and engagement (RICE) are all necessary ingredients for learning activities that stick in the minds of students and lead to transfer of skills and knowledge from…
Descriptors: Teaching Methods, Instructional Effectiveness, Learning Activities, Active Learning
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Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
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Wendy Haw; Adam Crawford – Journal of Learning Development in Higher Education, 2025
This article illustrates the potential for hackathons to serve as an innovative educational tool in addressing the underrepresentation of minority communities in science, technology, engineering, and mathematics (STEM) fields. Using Merced, California--a region recognised for its agricultural economy, socioeconomic disparities, and diverse…
Descriptors: Programming, Computer Science Education, Disproportionate Representation, STEM Education
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David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2025
IT/IS educators continue to work to develop content and activities for teaching Agile practices, processes, and methodologies to their courses to ensure students have the skills expected by businesses. Given the wide range of tools and technologies that fall under the umbrella of Agile and the wide range of places where Agile is applied, educators…
Descriptors: Information Technology, Information Science Education, Computer Science Education, Teaching Methods
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Henrique Mohallem Paiva; Flávia Maria Santoro; Victor Takashi Hayashi; Bianca Cassemiro Lima – IEEE Transactions on Education, 2025
Contribution: This article analyzes student assessment within a computing faculty employing a full project-based learning (PBL) approach. Examining 2078 final grades across 60 classes and periods, the study reveals a significant correlation between graded self-studies, exams, and projects. This result contributes to understanding the reliability…
Descriptors: Student Evaluation, Computer Science Education, College Faculty, Correlation
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Madhav Sharma; Roger McHaney – Decision Sciences Journal of Innovative Education, 2025
Many management information systems (MIS) faculty have adopted a project-oriented approach in their systems analysis and design courses. In these courses, students use a software development methodology to create a web or mobile application project, which can be based on a predefined case or developed for an external stakeholder. Because most…
Descriptors: Computer Software, Artificial Intelligence, Instructional Design, Computer Science Education
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Pengyun Yan; Yueyue Zhu; Dianze Wu; Jiawei Wang; Shiqian Li – Journal of Education and Learning, 2025
This study explores the impact of project-based learning (PBL) on enhancing core competencies in educational psychology courses, specifically learning motivation, critical thinking, and collaborative problem-solving skills among undergraduate students. The research sample comprised 42 undergraduate students enrolled in an educational psychology…
Descriptors: Active Learning, Student Projects, Educational Psychology, Learning Motivation
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Sukan Saeliang; Pinanta Chatwattana – International Education Studies, 2025
The project-based learning model via generative artificial intelligence, or PjBL model via Gen-AI, is a research tool that was initiated based on the concept of project-based learning management focusing mainly on self-directed learning, in which learners are able to learn and practice through the projects they are interested in as to their…
Descriptors: Active Learning, Student Projects, Artificial Intelligence, Man Machine Systems
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Siriwan Chatmaneerungcharoen; Phatsarapron Sahakit; Porntip Sookperm; Darin Boonsri; Sitthichai Intharamonthian; Nattapong Songumpai; Surachchai Parsukh; Achara Yansuwan – Journal of Education and Learning, 2025
This study aims to develop an integrated Project-Based Learning (PBL) model based on Values, Attitudes, Skills, and Knowledge (VASK), specifically designed for small-sized schools and mixed-grade classrooms. Employing a phenomenological study approach with a mixed-methods data structure, the research explores two key questions: What are effective…
Descriptors: Active Learning, Student Projects, Multigraded Classes, Small Schools
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