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Showing 16 to 30 of 304 results Save | Export
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Wilson, Matthew Charles – Journal of Political Science Education, 2018
This article describes a lesson plan that harnessed students' abilities to generate new teaching material by constructing country timelines. This involved "crowdsourcing," or the reliance upon task inputs from a large number of people to acquire information. The plan was motivated by an approach that conceives of learning as deriving…
Descriptors: Student Developed Materials, Independent Study, Active Learning, Political Science
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Seow, Poh-Sun; Pan, Gary – e-Journal of Business Education and Scholarship of Teaching, 2018
Educators consider the video learning approach an effective method to deliver educational content as compared to the traditional method of books and written materials. This paper presents a project that involves student-generated videos to teach internal control in an undergraduate accounting information systems course. The survey results show…
Descriptors: Video Technology, Business Administration Education, Student Developed Materials, Undergraduate Students
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Zhan, Wei; Wang, Jyhwen; Vanajakumari, Manoj; Johnson, Michael D. – Advances in Engineering Education, 2018
This paper discusses an initiative called Product Innovation and Development (PID) that was launched at Texas A&M University. The goal of PID is to create a high impact learning environment that focuses on innovative product development. Undergraduate students are hired to develop innovative new products. The student teams generate ideas for…
Descriptors: Engineering Technology, Educational Environment, Undergraduate Students, Innovation
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Talmi, Iris; Hazzan, Orit; Katz, Reuven – Higher Education Studies, 2018
The 21st century is characterized by new technological developments and a rapid pace of change, challenging the academy to educate students for a future employment market characterized by change and uncertainty. This market requires practitioners to develop a broad set of skills, so-called "21st-century skills," along with more focused…
Descriptors: Undergraduate Students, Student Motivation, Engineering Education, Student Projects
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Tucker-Raymond, Eli; Gravel, Brian E.; Kohberger, Kaitlin; Browne, Kyle – Journal of Adolescent & Adult Literacy, 2017
This article presents results from developing and applying an initial analytic frame for observing and explaining literacy practices in making activities. It describes literacy-related themes that emerged when the framework was applied. These themes are discussed within the making process of fabrication, one of a number of goal-directed stages of…
Descriptors: STEM Education, Learning Activities, Student Developed Materials, Active Learning
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Romero, Margarida; Arnab, Sylvester; De Smet, Cindy; Mohamad, Fitri; Minoi, Jacey-Lynn; Morini, L. – Electronic Journal of e-Learning, 2019
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research,…
Descriptors: Foreign Countries, Game Based Learning, Design, Cooperative Learning
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Arnold, William W. – Journal of Instructional Pedagogies, 2018
This article traces the experience of university students in an upper division business course as they collectively authored an e-book as their course project. The professor designated the title of the book and the three themes that provided the structure of the book: service, leadership, and purpose. The 25 students at Pepperdine University in…
Descriptors: Undergraduate Students, Electronic Publishing, Books, Business Administration Education
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Subero, David; Llopart, Mariona; Siqués, Carina; Esteban-Guitart, Moises – Oxford Review of Education, 2018
The aim of this paper is to address the teaching and learning processes in schools from a Vygotskian perspective based on the notion of "identity artefacts" (IAs) which, for our purposes, consist of documents created by the learners about themselves, in which they try to capture all the things that make sense and are meaningful to them…
Descriptors: Learning Processes, Teaching Methods, Mediation Theory, Bilingual Instructional Materials
Barry, Katie L. – ProQuest LLC, 2017
Engineering is a relevant tool to solve current challenges in a variety of fields. There is a demand for engineers in the workforce and a method to solve that demand is to introduce students to engineering prior to college coursework. One of the ways that students can engage with engineering earlier is through engineering design projects. This…
Descriptors: High School Freshmen, Engineering, Design, Student Projects
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Chand, Vijaya Sherry; Deshmukh, Ketan Satish – Education & Training, 2019
Purpose: The difficulties higher education institutions in developing countries face in finding adequate and relevant onsite student internship opportunities make a case for online internships. The purpose of this paper is to present an online internship model, developed over a two-year period, which challenged students to engage in…
Descriptors: Undergraduate Students, Internship Programs, Developing Nations, Student Projects
Lusardi, Meng Li – Educational Leadership, 2017
Meng Li Lusardi, a Chinese teacher at an independent school in New York, recently set out to provide her students with more personalized learning and assessment. In this article, Lusardi documents how she revamped a project with personalization in mind, which resulted in content-rich exploration and greater student engagement. The author's…
Descriptors: Private Schools, Individualized Instruction, Student Evaluation, Learner Engagement
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Tan, Michael; Lee, Shu-Shing; Ng, Zhi Ying – Learning: Research and Practice, 2017
While the Silicon Valley aphorism would encourage all involved in design to 'fail early so that one can succeed earlier', such a concept may be hard to translate to classroom instructional strategies, especially due to the negative connotations of failure in school settings. Failures in design serve a somewhat distinct purpose from failures in…
Descriptors: Social Influences, Student Attitudes, Failure, Design
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Talley, Kimberly G.; Smith, Shaunna – Advances in Engineering Education, 2018
For instructors interested in flipping their courses or using in-class video introductions to new topics, the development of custom video lecture content can be a daunting task. Having students create videos as a term project creates the potential opportunity to engage students in peer-to-peer learning via videos while also generating course…
Descriptors: Asynchronous Communication, Peer Teaching, Video Technology, Student Projects
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Stevenson, Kathryn; Cornell, Katie; Hinchcliffe, Vivian – Support for Learning, 2016
Understanding what autism means on a personal level can be an important process for young people on the autistic spectrum, and being able to reflect on this and discuss with autistic peers can be particularly helpful. However, opportunities may be restricted by reluctance to talk about diagnosis and because of difficulties in communication…
Descriptors: Autism, Pervasive Developmental Disorders, Therapeutic Environment, Milieu Therapy
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Franetovic, Marija – Journal of Educational Multimedia and Hypermedia, 2016
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…
Descriptors: Educational Games, Instructional Design, Student Developed Materials, Computer Simulation
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