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Amélie Lemieux – Reading Research Quarterly, 2024
This article delves into moments of affect, puncturing the exchanges between an early career 2SLGBTQ+ researcher and a group of Canadian adolescents, mostly composed of girls, who developed a ClayMation video to take the pulse of emerging vibrancies in maker literacies. Among these dynamisms came the matter of gender in the research project.…
Descriptors: Gender Issues, Adolescents, Researchers, Novices
Practical Epistemic Cognition in a Design Project--Engineering Students Developing Epistemic Fluency
Bernhard, Jonte; Carstensen, Anna-Karin; Davidsen, Jacob; Ryberg, Thomas – IEEE Transactions on Education, 2019
Contribution: This paper reports engineering students ' practical epistemic cognition by studying their interactional work in situ. Studying "epistemologies in action" the study breaks away from mainstream approaches that describe this in terms of beliefs or of stage theories. Background: In epistemology, knowledge is traditionally seen…
Descriptors: Engineering Education, Design, Schemata (Cognition), Epistemology
Zhao, Ke; Du, Xiangyun; Tan, Huiyu – Language, Culture and Curriculum, 2021
In light of increased cross-border movements of students to pursue their academic studies, university educators in many contexts are concerned about a lack of interactive engagement among students from different cultural backgrounds because of the use of L2 in international programmes. This study explores how students develop engagement in…
Descriptors: Learner Engagement, Second Language Learning, Second Language Instruction, Foreign Students
Smyrnova-Trybulska, Eugenia – International Association for Development of the Information Society, 2019
The article focuses on an overview of evolution, trends, methods, examples and analyses of the experience of e-learning. The author presents theoretical and practical aspects of the use of e-learning in higher education, based on her own long-time experience. The paper comprises a description of stages of e-learning evolution and discusses such…
Descriptors: Electronic Learning, Educational Trends, Educational Technology, Technology Uses in Education
Vaidya, Ashwin – Journal of College Science Teaching, 2015
In this article, the authors describe a project that was developed for an introductory-level physics course. The aim of the project was to encourage the creative process in science, as science is seldom mentioned in discussions about creativity. They sought to engage students in the creative process by posing a collective challenge to the class.…
Descriptors: Creativity, Teamwork, Science Education, Active Learning
Veletsianos, George; Beth, Bradley; Lin, Calvin; Russell, Gregory – Journal of Educational Computing Research, 2016
"Thriving in Our Digital World" is a technology-enhanced dual enrollment course introducing high school students to computer science through project- and problem-based learning. This article describes the evolution of the course and five lessons learned during the design, development, implementation, and iteration of the course from its…
Descriptors: Computer Science, Computer Science Education, High School Students, Instructional Design
Aronis, Alexis – Themes in Science and Technology Education, 2016
Previous studies report the involvement of the use of video in the frameworks of problem-based learning (PBL), case-based learning, and project-based learning. This systematic literature review, through two research questions, explores the positive influence of the use of video in those instructional methods, and, while focusing on PBL, identifies…
Descriptors: Literature Reviews, Audiovisual Aids, Technology Uses in Education, Problem Based Learning
Harper, Frances Kay – ProQuest LLC, 2017
This dissertation builds on and extends research on the relationship between equity-minded mathematics teaching, specifically teaching mathematics for social justice, complex instruction, and project-based learning, and students' learning and identity development. Although different in their structures and strategies, equity-minded mathematics…
Descriptors: Equal Education, Mathematics Education, Social Justice, Student Projects
Hoffman, Ellen S. – Contemporary Issues in Education Research, 2014
The "flipped classroom" has gained in popularity as a new way to structure teaching in which lectures shift from in-class events to digitally-based homework, freeing up class time for practice exercises and discussion. However, critics note such a teaching strategy continues emphasis on the less effective techniques of the lecture as…
Descriptors: Video Technology, Homework, Teaching Methods, Educational Technology
Commander, Nannette Evans; Ward, Teresa E.; Zabrucky, Karen M. – International Journal of Teaching and Learning in Higher Education, 2012
This article describes an assignment, titled "Learning in the Real World," designed for graduate students in a learning theory course. Students work in small groups to create high quality audio-visual films that present "real learning" through interviews and/or observations of learners. Students select topics relevant to theories we are discussing…
Descriptors: Student Attitudes, Feedback (Response), Learning Theories, Interviews
Avraamidou, Lucy – Journal of Computers in Mathematics and Science Teaching, 2013
The main aim of this study was to examine how a group of elementary students perceived their engagement in a project-based science intervention investigating the water quality of a local lake. The students collaborated with a scientist to conduct various experiments and used handheld computers to collect and analyze data in order to examine the…
Descriptors: Technology Uses in Education, Handheld Devices, Case Studies, Student Projects
Hakkarainen, Päivi – Interdisciplinary Journal of Problem-based Learning, 2011
This paper reports on a design-based research for designing, implementing, and refining a problem-based learning (PBL) course on educational digital video at the University of Lapland's Faculty of Education. The course builds on a combination of problem solving in small group tutorial sessions and realizing a practical hands-on project during…
Descriptors: Problem Based Learning, Teaching Methods, Experiential Learning, Video Technology
Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
Nikitina, Larisa – Journal of the Scholarship of Teaching and Learning, 2010
Educational constructivism has long been associated with advanced pedagogy on the basis that, it champions a learner-centered approach to teaching, advocates learning in meaningful contexts and promotes problem-based activities where learners construct their knowledge through interaction with their peers. Involving language learners in video…
Descriptors: Constructivism (Learning), Russian, Second Language Learning, Second Language Instruction
Johnson, Laurence F.; Smith, Rachel S.; Smythe, J. Troy; Varon, Rachel K. – New Media Consortium, 2009
Study after study documents the skills the American workforce needs to stay competitive in a global marketplace, yet increasingly employers are compelled to look overseas for those skills. The authors advocate for a different manner of thinking, focused on engaging students in work that is relevant to the world they see, encouraging them to take…
Descriptors: Homework, World Problems, Pilot Projects, War
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