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Hagge, Julia – Technology, Knowledge and Learning, 2018
Full participation in the twenty-first century requires the skills, strategies, and dispositions necessary to adapt to changing technologies influencing all aspects of life. Online programming communities provide a space for youth to create, collaborate, and share as they engage in computational participation. A recent development in the digital…
Descriptors: Early Adolescents, Computer Science Education, Programming, Communities of Practice
Arnold, William W. – Journal of Instructional Pedagogies, 2018
This article traces the experience of university students in an upper division business course as they collectively authored an e-book as their course project. The professor designated the title of the book and the three themes that provided the structure of the book: service, leadership, and purpose. The 25 students at Pepperdine University in…
Descriptors: Undergraduate Students, Electronic Publishing, Books, Business Administration Education
Talley, Kimberly G.; Smith, Shaunna – Advances in Engineering Education, 2018
For instructors interested in flipping their courses or using in-class video introductions to new topics, the development of custom video lecture content can be a daunting task. Having students create videos as a term project creates the potential opportunity to engage students in peer-to-peer learning via videos while also generating course…
Descriptors: Asynchronous Communication, Peer Teaching, Video Technology, Student Projects
Keane, Therese; Loch, Birgit – Australian Senior Mathematics Journal, 2017
While the flipped classroom has found much discussion recently, peer tutoring using screencast resources produced by students has not yet. In this paper, we describe student responses to the approach taken at a secondary Catholic school in Melbourne, Australia, where the mathematics teachers used the roll out of tablet PCs to all teachers and…
Descriptors: Peer Teaching, Tutoring, Student Developed Materials, Mathematical Concepts
Yeh, Hui-Chin – Language Learning & Technology, 2018
The digital technology era has profoundly evolved and changed the ways that people consume and produce information. As language itself is recognized as a multimodal resource for communicative purposes, different forms of multimodality have been advocated to nurture students' multiliteracies in educational contexts. This study aims to investigate…
Descriptors: Multimedia Instruction, Multimedia Materials, Video Technology, Film Production
Schreiber, Christof; Klose, Rebecca – Teachers and Curriculum, 2017
Audio-podcasts offer notable opportunities for oral representation of mathematical content through digital media--not only for teacher education but also in primary schools. This article deals with the process of creating such podcasts, as well as their uses in schools, university teaching and research. We allow for various learning groups--which…
Descriptors: Mathematics Instruction, Multimedia Materials, Multimedia Instruction, Student Developed Materials
Reid, James; Gilardi, Filippo – Research-publishing.net, 2016
This paper describes an innovative project-based learning framework theoretically based on the ideas of Transmedia Storytelling, Participatory Cultures and Multiple intelligences that can be integrated into the f?lipped classroom method, and practically addressed using Content- Based Instruction (CBI) and Project-Based Learning (PBL) approaches.…
Descriptors: Curriculum Development, Student Projects, Active Learning, Integrated Curriculum
Smith, Philippa K.; Grant, Lynn; Conway, Clare; Narayan, Vickel – International Journal of Mobile and Blended Learning, 2016
Incorporating new media technologies that enable mobile learning to be part of educational practice poses challenges to those used to teaching in a traditional classroom environment. In this article three lecturers and a learning advisor from a New Zealand university reflect on their experiences in the progressive redesign of a Bachelor of Arts…
Descriptors: Electronic Learning, Handheld Devices, Multimedia Materials, Student Projects
Willmott, Christopher J. R. – Journal of Biological Education, 2015
There is growing recognition that science is not conducted in a vacuum and that advances in the biosciences have ethical and social implications for the wider community. An exercise is described in which undergraduate students work in teams to produce short videos about the science and ethical dimensions of current developments in biomedicine.…
Descriptors: Science Education, Teaching Methods, Ethics, Undergraduate Students
Godwin-Jones, Robert – Language Learning & Technology, 2012
Five years ago in the February, 2007, issue of LLT, I wrote about developments in digital video of potential interest to language teachers. Since then, there have been major changes in options for video capture, editing, and delivery. One of the most significant has been the rise in popularity of video-based storytelling, enabled largely by…
Descriptors: Video Technology, Videoconferencing, Handheld Devices, Electronic Publishing
Peer reviewedVan Ryswyk, Hal – Journal of Chemical Education, 2005
Student-authored multimedia projects are an interesting and effective way to promote learning through extensive, focused writing. The equipment and software required to undertake such projects are readily available and straightforward to use with minimal training.
Descriptors: Methods Courses, Computer Software, Multimedia Materials, Student Developed Materials
Fralinger, Barbara; Owens, Russell – Journal of College Teaching & Learning, 2009
This paper expands upon previous research conducted on the effectiveness of implementing Microsoft MovieMaker (a digital video editing program) into the classroom. Sixty-one graduate and twenty undergraduate students from King's College and Rowan University took part in this study. Using the MovieMaker software to design student created tutorials…
Descriptors: Undergraduate Students, Student Attitudes, Distance Education, Graduate Students
Lieser, Emmy – Library Media Connection, 2005
The Super3 research process equips students with their own set of handy tools so that they can take the most ordinary facts and transform them into amazing research projects. The second grade students have created Native American homes by applying the Super3 process and its tools such as graphic organizers, trash and treasure note taking, and the…
Descriptors: Grade 2, American Indians, Student Projects, Elementary Education
Monahan, Susan; Susong, Dee – Learning & Leading with Technology, 1996
Describes two multimedia projects at Brentwood Elementary School (Austin, Texas) that are models for training teachers, and students with special needs, about technology. Students authored a multimedia slide show and created HyperStudio stacks about Texas wildlife. The projects increased motivation and improved reading, writing, problem-solving,…
Descriptors: Computer Assisted Instruction, Elementary Education, Hypermedia, Learning Activities
Peer reviewedGardner, Michael – TechTrends, 2001
Describes the planning and design process of "Off the Wall," a student-developed CD-ROM multimedia project about the life and work of artist Chuck Close-the product of a studio-based course in Learning Experiments Design at the University of Georgia. The design includes an element of gaming; text is kept sparse; navigational elements are rendered…
Descriptors: Artists, Computer Graphics, Computer Interfaces, Computer Software Development
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