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Franetovic, Marija – Journal of Educational Multimedia and Hypermedia, 2016
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…
Descriptors: Educational Games, Instructional Design, Student Developed Materials, Computer Simulation
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du Plessis, Andre; Webb, Paul – Australasian Journal of Educational Technology, 2011
The aim of this paper is to introduce to the education community to a newly developed "Learner Centred Learning-By-Designing Extended Cyberhunts" (LCLBDEC) strategy for teaching and learning in schools. The main focus of the strategy is to enable learners to become designers of an educational tool which assists them to learn during the…
Descriptors: Foreign Countries, Misconceptions, Class Activities, Learning Strategies
Liu, Min; Hsiao, Yu-Ping – 2001
This paper reports a research practice of engaging middle school students to be multimedia designers using a project-based learning approach. Specifically, it addresses two questions: whether a learner-as-multimedia-designer environment can increase middle school students' motivation toward learning; and whether the middle school students'…
Descriptors: Cognitive Processes, Constructivism (Learning), Educational Environment, Instructional Design
Page, Marilyn – 1989
The incorporation of media and technology into the classroom does not ensure the enhancement of student learning. Research has shown that students learn more through active participation in their own learning process. From 1984 to 1987, a teacher's secondary social studies students were actively involved in the National History Day Program (NHDP),…
Descriptors: Audiovisual Aids, Class Activities, Computer Software, Educational Technology