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Tan, Michael; Lee, Shu-Shing; Ng, Zhi Ying – Learning: Research and Practice, 2017
While the Silicon Valley aphorism would encourage all involved in design to 'fail early so that one can succeed earlier', such a concept may be hard to translate to classroom instructional strategies, especially due to the negative connotations of failure in school settings. Failures in design serve a somewhat distinct purpose from failures in…
Descriptors: Social Influences, Student Attitudes, Failure, Design
Halat, Erdogan – Online Submission, 2013
The aim of this study was to examine the perspectives of primary school students on the use of WebQuests in learning. There were nine graduate students, twenty-six 4th grade and thirty 5th grade pupils involved in this study, which took place over eight weeks in a graduate course. The graduate students designed and developed their WebQuests as a…
Descriptors: Learning Motivation, Student Attitudes, Elementary School Students, Graduate Students
McKinney, T. Harry – Coll Univ Bus, 1969
Descriptors: Audiovisual Communications, Higher Education, Learning Motivation, Student Developed Materials
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Liu, Min; Hsiao, Yu-Ping – Journal of Interactive Learning Research, 2002
Investigated the effects on middle school students of designing their own multimedia materials, including design knowledge, cognitive strategy, and motivation toward learning. Presents a theoretical framework, including project-based learning; describes questionnaires used; and discusses task ranking, planning and storyboarding, time management,…
Descriptors: Learning Motivation, Middle School Students, Middle Schools, Multimedia Materials
Liu, Min; Pedersen, Susan – 1998
Current educational theory and practice clearly show that project-based instruction has the potential to enhance learning. Preliminary findings on one type of project-based learning in which students take on the role of hypermedia designers support this claim. This study examined the effect of being hypermedia designers on fourth-graders'…
Descriptors: Class Activities, Critical Thinking, Designers, Educational Environment