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Hagge, Julia – Technology, Knowledge and Learning, 2018
Full participation in the twenty-first century requires the skills, strategies, and dispositions necessary to adapt to changing technologies influencing all aspects of life. Online programming communities provide a space for youth to create, collaborate, and share as they engage in computational participation. A recent development in the digital…
Descriptors: Early Adolescents, Computer Science Education, Programming, Communities of Practice
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Tucker-Raymond, Eli; Gravel, Brian E.; Kohberger, Kaitlin; Browne, Kyle – Journal of Adolescent & Adult Literacy, 2017
This article presents results from developing and applying an initial analytic frame for observing and explaining literacy practices in making activities. It describes literacy-related themes that emerged when the framework was applied. These themes are discussed within the making process of fabrication, one of a number of goal-directed stages of…
Descriptors: STEM Education, Learning Activities, Student Developed Materials, Active Learning
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Coker, Jeffrey Scott – Journal of College Science Teaching, 2017
Despite numerous calls for science education to be driven by authentic investigation, many laboratory experiences continue to consist of disconnected weekly units during which students carry out instructions that lead to some predetermined finding. This study developed and evaluated a pedagogical design for introductory biology labs where students…
Descriptors: Introductory Courses, Science Laboratories, Science Experiments, Student Projects
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Commander, Nannette Evans; Ward, Teresa E.; Zabrucky, Karen M. – International Journal of Teaching and Learning in Higher Education, 2012
This article describes an assignment, titled "Learning in the Real World," designed for graduate students in a learning theory course. Students work in small groups to create high quality audio-visual films that present "real learning" through interviews and/or observations of learners. Students select topics relevant to theories we are discussing…
Descriptors: Student Attitudes, Feedback (Response), Learning Theories, Interviews
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Nunn, Jeffrey A.; Braud, Janie – Journal of Geoscience Education, 2013
Students in Honors Physical Geology at Louisiana State University (LSU) participated in instruction in eighth- to ninth-grade geology and geography classes in East Baton Rouge Parish Schools (EBRPS) to help meet community needs. LSU students created instructional materials and reflected on the service activity to gain a deeper understanding of…
Descriptors: Undergraduate Students, Honors Curriculum, Geology, Service Learning
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Grant, Michael M. – Interdisciplinary Journal of Problem-based Learning, 2011
Project-based learning offers promise as an instructional method that affords authentic learning tasks grounded in the personal interests of learners. While previous research has presented results of learning gains, motivations, and teacher experiences, limited empirical research has presented student perspectives in project-based learning. This…
Descriptors: Active Learning, Student Projects, Student Attitudes, Beliefs
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
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Armstrong, Gary R.; Tucker, Joanne M.; Massad, Victor J. – Journal of Information Technology Education, 2009
Classroom instruction continues to change dramatically with new technology and pedagogy. Faculty aspire to develop innovative programs and creative education while seeking effective teaching strategies that capitalize on emerging technology and invoke student interest and involvement. Research shows that student involvement, hands-on projects, and…
Descriptors: Higher Education, Interviews, Student Projects, Student Developed Materials
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Heafner, Tina L.; Friedman, Adam M. – Computers in the Schools, 2008
Web 2.0 software, in particular wikis, have the potential to allow students to become active contributors to the Internet and, as a result, restructure traditional learning environments. In this study, the effects of student-created wikis were evaluated through measures of student engagement, cognitive benefits, and student learning in both the…
Descriptors: Constructivism (Learning), Self Efficacy, Teaching Methods, Secondary School Students