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Showing 1 to 15 of 16 results Save | Export
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Franetovic, Marija – Journal of Educational Multimedia and Hypermedia, 2016
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…
Descriptors: Educational Games, Instructional Design, Student Developed Materials, Computer Simulation
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Song, Yanjie – Educational Technology Research and Development, 2018
The paper reports on an empirical study adopting a mixed research method, aiming at improving primary students' collaborative problem solving competency in project-based learning with productive failure (PF) instructional design in a seamless learning environment. Two Grade Six classes participated in a project-based learning of "Plant…
Descriptors: Elementary School Students, Cooperative Learning, Problem Solving, Skill Development
Clayton, Kara; Murphy, Amanda – Journal of Media Literacy Education, 2016
Smartphones are regular classroom accessories. Educators should work with children to understand the capacity of smartphones for learning and civic engagement, rather than being a classroom distraction. This research supports a collaborative project the authors engaged in with students in two states to discover what the perception of smartphone…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
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du Plessis, Andre; Webb, Paul – Australasian Journal of Educational Technology, 2011
The aim of this paper is to introduce to the education community to a newly developed "Learner Centred Learning-By-Designing Extended Cyberhunts" (LCLBDEC) strategy for teaching and learning in schools. The main focus of the strategy is to enable learners to become designers of an educational tool which assists them to learn during the…
Descriptors: Foreign Countries, Misconceptions, Class Activities, Learning Strategies
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Armstrong, Gary R.; Tucker, Joanne M.; Massad, Victor J. – Journal of Information Technology Education, 2009
Classroom instruction continues to change dramatically with new technology and pedagogy. Faculty aspire to develop innovative programs and creative education while seeking effective teaching strategies that capitalize on emerging technology and invoke student interest and involvement. Research shows that student involvement, hands-on projects, and…
Descriptors: Higher Education, Interviews, Student Projects, Student Developed Materials
Rossett, Allison; Sharpe, David M. – Educational Technology, 1979
Outlines a decision matrix for use by students in selecting a project in graduate educational technology design and production courses. Decision variables relevant to the product, audience, and developer are discussed and the matrix used at San Diego State University is presented as an example. (RAO)
Descriptors: Decision Making, Educational Media, Educational Technology, Graduate Students
Pappas, Marjorie L. – School Library Media Activities Monthly, 2003
Describes a unit that provides opportunities for students to examine the relationship between poetry and pictures as they select published poems, write their own poetry, and take photographs to accompany the poems in an anthology. Describes lesson one on intellectual property and copyright, and lesson two on appreciation. Includes a unit guide and…
Descriptors: Assignments, Copyrights, Elementary Secondary Education, Instructional Design
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Shambaugh, Neal – TechTrends: Linking Research & Practice to Improve Learning, 2004
Students in instructional design (ID) courses typically propose a solution to an instructional problem without a clear understanding of the instructional problem. Often, this type of response is disconcerting to ID instructors. Owing to the way in which the ID process is managed, significant time may pass between design proposal and design review.…
Descriptors: Instructional Design, Needs Assessment, Decision Making, Course Content
Green, Timothy D.; Brown, Abbie – 2002
This guide is designed to help teachers understand how the multimedia development process works, and how to incorporate student-produced multimedia projects into their classrooms. The book consists of five chapters. Chapter 1 defines multimedia and addresses the importance of integrating digital media into the classroom. Chapter 2 discusses…
Descriptors: Computer Uses in Education, Curriculum Development, Educational Technology, Instructional Design
Liu, Min; Hsiao, Yu-Ping – 2001
This paper reports a research practice of engaging middle school students to be multimedia designers using a project-based learning approach. Specifically, it addresses two questions: whether a learner-as-multimedia-designer environment can increase middle school students' motivation toward learning; and whether the middle school students'…
Descriptors: Cognitive Processes, Constructivism (Learning), Educational Environment, Instructional Design
Szostak, David – 1998
This paper describes a computer integration project implemented with two sixth-grade social studies classes. First it outlines and discusses the following goals: (1) integrate technology meaningfully into the classroom setting; (2) supplement the existing social studies curriculum; (3) enable students to learn to use computers responsibly; and (4)…
Descriptors: Computer Assisted Instruction, Educational Planning, Educational Technology, Grade 6
Means, H. Willis; Love, Mary S. – 1999
Pre-service elementary education teachers who were enrolled in an educational technology course participated in a semester-long collaboration with technology. The course provided them with the opportunity to apply previously learned theory and to assess, design, develop, and implement solutions to educational problems. The course culminated in…
Descriptors: Computer Software Development, Computer Uses in Education, Cooperative Learning, Course Evaluation
Liu, Min; Pedersen, Susan – 1998
Current educational theory and practice clearly show that project-based instruction has the potential to enhance learning. Preliminary findings on one type of project-based learning in which students take on the role of hypermedia designers support this claim. This study examined the effect of being hypermedia designers on fourth-graders'…
Descriptors: Class Activities, Critical Thinking, Designers, Educational Environment
Gardner, David – Hong Kong Papers in Linguistics and Language Teaching, 1994
A student project for learners of English for academic purposes (EAP) at a Hong Kong university is described and discussed. The project involved independent production by students of a documentary on the uses of English in the community. Topic, method of delivery, and organizational aspects were negotiated within the group of 15 students. Project…
Descriptors: Audience Awareness, College Students, Documentaries, English for Academic Purposes
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